Per "Gimmic" Johansson

137 Followers
553 Following
89 Posts

Gameplay Programmer @Experiment1O1 | @Biomutant. UI/UX & Game Design ❤ Occasionally plays the piano. 🎹

My game dev path's been: #GameMaker (v6.1) to #Unity, and now #UnrealEngine

Websitehttps://CoderGimmic.Wordpress.com
Twitterhttps://Twitter.com/Coder_Gimmic
YouTubehttps://www.YouTube.com/@Coder_Gimmic
Simulating 8 different cases (4 seasons x day/night), each with it's own random winds, then averaging them out to compute the final biome distribution. Thanks to averaging, the result is more influenced by the heightmap, but still random.
#indiedev #gamedev #indiegames

Working on underlying system, gui and content at the same time, so it's going about as fast as you would expect, but it's going!

#indiedev #Precursor #gui

Putting together the Bakery Shop🥧

#godotEngine #indiedev #cozygame

I'm using a strong light behind this PCB to see internal traces for reverse-engineering, but it also looks so cool with all the stitching vias lit up!

my new video is out!

this one is a lot more personal than my usual stuff, but I've felt a need to express this for a long time

Generative AI is a Parasitic Cancer
https://www.youtube.com/watch?v=-opBifFfsMY

Generative AI is a Parasitic Cancer

YouTube

More progress on ArchViz in bevy. Furniture, reflections, UI, plan-toggles and slightly sharper lightmaps

#Bevy #bevyengine

Me: Phew, this feature is done, on to the next one

My single reasonable brain cell: Darling, didn't you forget something? I don't think the feature is SOUND enough...

Me: Oh crap, yes, sounds!

Anyway, now there are sounds when constructing stuff! 🥰 One day I'll stop forgetting about sounds, but today is not that day.

#indiedev

That's not what's supposed to happen, but it's still kind of fascinating 😬

#GameDev #IndieDev #UnrealEngine #UE5 #Games

I've quietly made my LayerProcGen framework public:
https://github.com/runevision/LayerProcGen

It's a framework (C#) that can be used to implement layer-based procedural generation that's infinite, deterministic and contextual.

Nobody else have tried/tested it yet - if you're up for taking it for a spin, let me know how it looks; what's clear or confusing, if you think there's low hanging fruit improvements I could make, etc.
#ProcGen

GitHub - runevision/LayerProcGen: Layer-based infinite procedural generation

Layer-based infinite procedural generation. Contribute to runevision/LayerProcGen development by creating an account on GitHub.

GitHub
Some WIP ui stuffs #pixelart #gamedev #MastoArt