Hellas v15 - skeleton AI & power selection
I redid my map file loading cause I had trouble understanding my old code. I'm hoping that its actually better.
But in doing that I finally got the textures to show up properly. I was going to do the BSP Tree stuff first to get the collision and rendering down but I'm pretty happy finally being able to actually look at it in-game.
I have to fix the checkpoints but now what I see in-game looks pretty close to what it looks like in Trenchbroom.
#gamemaker #trenchbroom
zoomed in loop to show some of the new pixels
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If you donโt like downloading weird files from obscure indie game devs, or you just donโt have the space, you can still try the Surge Runner demo over on our itch.io page. Itโs playable in the browser and free! If you play it on itch.io, drop us a comment and let us know your thoughts.
I have been working on these snake platforms. I am trying really hard not to use them slow and boring but still not make it too hard.
Go wishlist the game on steam: https://store.steampowered.com/app/3603930
#pixelart #indiedev #gamemaker #gamedevelopment #gamedev #aesprite
I've been working on enemy movement lately, so added some new features to my debug display system. Entities can now display their current state and movement targets.