Razor Shroom, the next enemy I'm animating for #GoblinGirlGame
This week I'm sharing an older mockup I haven't shared in full before for #screenshotsaturday. This is 1/2 of a two screen character respec menu you access between dungeon floors in #GoblinGirlGame
Gaze into the fire and think of home...
#screenshotsaturday #GoblinGirlGame
#indiedev #gamemaker #pixelart #ドット絵
This fall continues to do everything it can to slow down dev (RSI wheee!) so for #screenshotsaturday here's another #GoblinGirlGame early mockup I haven't posted, showing off a potential outdoor tileset for the dungeon.
For #GoblinWeek: a whole bunch of the portrait expressions I've drawn of the goblin girl protagonist for my still untitled, Tower of Druaga-like. Love drawing her so much!
Humans, officially too damn tall.
#screenshotsaturday #GoblinGirlGame #indiegame #indiedev #gamemaker
Had to add a new function to my Chatterbox/Yarn based dialogue system for this. I can now interrupt dialogue to have a character portrait perform an animation. In this case the human kneeling down to the goblin's height.
As usual here's the yarn script for this scene:
She switch from defense to attack!
Mushrooms grow in dank dark places... like dungeons!
#screenshotsaturday #GoblinGirlGame #indiegame #indiedev #gamemaker
The feeling when you have to touch the collision code again.
#screenshotsaturday #GoblinGirlGame #gamedev #indiedev #gamemaker
The feeling when you wake up and completely destroy that pesky collision bug.
#screenshotsaturday #GoblinGirlGame #gamedev #indiedev #gamemaker
It's funny the contrast between how low-key a screenshot Saturday video can be vs how productive the work behind it was.
Eg. This week's simple spiked barrier represented:
Made a little zoo to test out enemy pathing for my #GoblinGirlGame!
Bonus version with some debug visualization turned on. I like that each monster type already feels pretty distinct just from how they move around the map.
Mushrooms can kill! Learn the signs!
Proper fungi identification can save your life. 🍄☠️
#GoblinGirlGame #screenshotsaturday #gamemaker #indiedev #gamedev
Smart goblins know when to come in swinging, and when to use their shield!
#screenshotsaturday #GoblinGirlGame
#gamemaker #indiedev #gamedev
The initiative stat determines how quickly you swap between attack and defense.
This can have a big effect on how easily you can take out some enemies!
#screenshotsaturday #GoblinGirlGame
#gamemaker #indiedev #gamedev
Doing a double Saturday post today because these two mechanics are so linked. Getting missile attacks and shields in has been a big milestone I've been looking forward to. Up until now there wasn't much risk to constantly running and attacking. Now you have to be strategic!
Also in big, kinda related news, you can now play the NES version of Tower of Druaga if you have Switch online!
#GoblinGirlGame is more inspired by the newbie / home console friendly, PC-Engine remake of Druaga, while the NES version is closer to the original arcade game.
Just remembered I'd started pixeling a mocking up for a Cave Noire-like a few years back. Some of the ideas I had for this are ending up in #goblingirlgame now.
Also I guess I've been itching to create a micro dungeon game of some sort for over half a decade now?😬
Didn't manage to have a #GoblinGirlGame screenshot Saturday ready this week. But just made a big improvement to my object spawning system. Can now easily do stuff like spawn a bunch of mushrooms in specific locations and have 2 of them randomly be monster mushrooms.
Made new hint screen dioramas for #GoblinGirlGame and decided the hint screen intro needed some JUICE!
#screenshotsaturday #GoblinGirlGame #gameui #gamemaker #indiedev #gamedev
Getting some playback issues with that video for some reason, also the downside of posting video of a screen intro that fades from black is that the thumbnail is just a black screen.
So here's a close up of that new diorama!