Talkin' about something tasty!
#screenshotsaturday #monstergirl #GoblinGirlGame #pixelart #γγγη΅΅
Talkin' about something tasty!
#screenshotsaturday #monstergirl #GoblinGirlGame #pixelart #γγγη΅΅
BUMP COMBAT!
#goblingirlgame #indiedev #gamemaker #pixelart #γγγη΅΅ #bumpcombat
Have enough game now in #goblingirlgame that I made a little demo with a tutorial so I can throw it in front of friends.
I do a regular library work session with
@matthammill once a week, and we've been referring to this state as our respective projects being "game shaped now"
New character for #GoblinGirlGame. Why are humans so tall!?
#screenshotsaturday #indiedev #gamemaker #pixelart #γγγη΅΅
Late night #screenshotsaturday!
Getting back to some gameplay portrait fun, adding this quick toothy grin for picking up chests and other important items.
#indiedev #GoblinGirlGame #gamemaker #pixelart #γγγη΅΅
If you're wondering, did I animate a version of this grin with all her portrait damage states, for both attacking and defending? Yes, yes I did.
#indiedev #GoblinGirlGame #gamemaker #pixelart #γγγη΅΅
Haven't posted about it, but I was able to work full time on #GoblinGirlGame over the summer thanks to a grant from Ontario Creates.π
I submitted my final report this week, so I'm back to balancing dev on #GoblinGirlGame with contract work. That means updates will be a little slower for awhile. Though I'm hoping to keep up the regular Screenshot Saturday posts if I can!
Been mostly doing behind the scenes work on #GoblinGirlGame this week. Stuff like refactoring most of the in game text to work with Chatterbox. So here is a set of cute cactus enemies from my "enemy ideas sketch file" for #screenshotsaturday.
Razor Shroom, the next enemy I'm animating for #GoblinGirlGame
This week I'm sharing an older mockup I haven't shared in full before for #screenshotsaturday. This is 1/2 of a two screen character respec menu you access between dungeon floors in #GoblinGirlGame
Gaze into the fire and think of home...
#screenshotsaturday #GoblinGirlGame
#indiedev #gamemaker #pixelart #γγγη΅΅
This fall continues to do everything it can to slow down dev (RSI wheee!) so for #screenshotsaturday here's another #GoblinGirlGame early mockup I haven't posted, showing off a potential outdoor tileset for the dungeon.
For #GoblinWeek: a whole bunch of the portrait expressions I've drawn of the goblin girl protagonist for my still untitled, Tower of Druaga-like. Love drawing her so much!
#GoblinGirlGame #pixelart #γγγη΅΅ #indiedev #monstergirl
Humans, officially too damn tall.
#screenshotsaturday #GoblinGirlGame #indiegame #indiedev #gamemaker
Had to add a new function to my Chatterbox/Yarn based dialogue system for this. I can now interrupt dialogue to have a character portrait perform an animation. In this case the human kneeling down to the goblin's height.
As usual here's the yarn script for this scene:
She switch from defense to attack!
Mushrooms grow in dank dark places... like dungeons!
#screenshotsaturday #GoblinGirlGame #indiegame #indiedev #gamemaker
The feeling when you have to touch the collision code again.
#screenshotsaturday #GoblinGirlGame #gamedev #indiedev #gamemaker
The feeling when you wake up and completely destroy that pesky collision bug.
#screenshotsaturday #GoblinGirlGame #gamedev #indiedev #gamemaker
It's funny the contrast between how low-key a screenshot Saturday video can be vs how productive the work behind it was.
Eg. This week's simple spiked barrier represented:
Made a little zoo to test out enemy pathing for my #GoblinGirlGame!
Bonus version with some debug visualization turned on. I like that each monster type already feels pretty distinct just from how they move around the map.