Going to dive a bit into the code for this one 🧵
I mentioned awhile back that I'd come up with an idea for a way to automate dialogue animation with basically no extra work. The above is the result!
Going to dive a bit into the code for this one 🧵
I mentioned awhile back that I'd come up with an idea for a way to automate dialogue animation with basically no extra work. The above is the result!
My original plan was to just have a static open and closed version of each facial expression depending on who was talking.
Here's what the script for the new conversation looks like. A mix of native Chatterbox/Yarn and Scribble markup plus some of my own custom stuff. Details in alt text.
The real driver of all the portrait stuff is the markup:
[character_name,expression]
Which runs this GameMaker GML function.
Breaking that function down. It's designed for both flexibility and laziness.
First look for stage direction keywords. Right now that's just "exit" which lets me force a portrait to exit the screen before the conversation ends. I plan to add more.
if the typist isn't typing text this frame, it sets the mouth to the closed frame and pauses the animation, but lets the bob tween complete.
This means that the mouth flaps match up with the text typing and the result looks pretty close to hand keyed animated mouth flap without all the effort.
Obviously in a world in infinite art resources, fully animating these with proper phoneme shapes would look even better.
But realistically that's completely out of scope for a one artist game. I think this strikes a nice balance between that and just doing simple static images!
Bonus #screenshotsaturday!
After you talk to the elf you'll get this extra bit of text when examining the stone egg again.
Chatterbox makes it very easy to add little hidden bits of dialogue like this. Great library!
#goblingirlgame #gamemaker
She yell!
Talkin' about something tasty!
#screenshotsaturday #monstergirl #GoblinGirlGame #pixelart #ドット絵
BUMP COMBAT!
#goblingirlgame #indiedev #gamemaker #pixelart #ドット絵 #bumpcombat
Have enough game now in #goblingirlgame that I made a little demo with a tutorial so I can throw it in front of friends.
I do a regular library work session with
@matthammill once a week, and we've been referring to this state as our respective projects being "game shaped now"
New character for #GoblinGirlGame. Why are humans so tall!?
Late night #screenshotsaturday!
Getting back to some gameplay portrait fun, adding this quick toothy grin for picking up chests and other important items.
If you're wondering, did I animate a version of this grin with all her portrait damage states, for both attacking and defending? Yes, yes I did.
Haven't posted about it, but I was able to work full time on #GoblinGirlGame over the summer thanks to a grant from Ontario Creates.🍁
I submitted my final report this week, so I'm back to balancing dev on #GoblinGirlGame with contract work. That means updates will be a little slower for awhile. Though I'm hoping to keep up the regular Screenshot Saturday posts if I can!
Been mostly doing behind the scenes work on #GoblinGirlGame this week. Stuff like refactoring most of the in game text to work with Chatterbox. So here is a set of cute cactus enemies from my "enemy ideas sketch file" for #screenshotsaturday.
Razor Shroom, the next enemy I'm animating for #GoblinGirlGame
This week I'm sharing an older mockup I haven't shared in full before for #screenshotsaturday. This is 1/2 of a two screen character respec menu you access between dungeon floors in #GoblinGirlGame
Gaze into the fire and think of home...
#screenshotsaturday #GoblinGirlGame
#indiedev #gamemaker #pixelart #ドット絵
This fall continues to do everything it can to slow down dev (RSI wheee!) so for #screenshotsaturday here's another #GoblinGirlGame early mockup I haven't posted, showing off a potential outdoor tileset for the dungeon.
For #GoblinWeek: a whole bunch of the portrait expressions I've drawn of the goblin girl protagonist for my still untitled, Tower of Druaga-like. Love drawing her so much!
Humans, officially too damn tall.
#screenshotsaturday #GoblinGirlGame #indiegame #indiedev #gamemaker
Had to add a new function to my Chatterbox/Yarn based dialogue system for this. I can now interrupt dialogue to have a character portrait perform an animation. In this case the human kneeling down to the goblin's height.
As usual here's the yarn script for this scene:
She switch from defense to attack!
Mushrooms grow in dank dark places... like dungeons!
#screenshotsaturday #GoblinGirlGame #indiegame #indiedev #gamemaker
The feeling when you have to touch the collision code again.
#screenshotsaturday #GoblinGirlGame #gamedev #indiedev #gamemaker
The feeling when you wake up and completely destroy that pesky collision bug.
#screenshotsaturday #GoblinGirlGame #gamedev #indiedev #gamemaker
It's funny the contrast between how low-key a screenshot Saturday video can be vs how productive the work behind it was.
Eg. This week's simple spiked barrier represented: