Miguel 🦑 Sternberg

@spookysquid
483 Followers
95 Following
705 Posts
Designer at Spooky Squid Games
Making pixel art and games.
They Bleed Pixels: Steam and Switch!
Russian Subway Dogs: Steam, Xbox, Playstation, PS Vita!
(He/Him)
Spooky Squid Gameshttps://spookysquid.com/
Twitterhttps://twitter.com/spookysquid
Steamhttps://store.steampowered.com/developer/spookysquid
Itch.iohttps://spookysquid.itch.io/
That'll be a big head start on some much more complex enemies I have planned for the future, plus allows for a bunch of simpler enemies and traps I hadn't even planned for.

It's funny the contrast between how low-key a screenshot Saturday video can be vs how productive the work behind it was.

Eg. This week's simple spiked barrier represented:

The feeling when you wake up and completely destroy that pesky collision bug.

#screenshotsaturday #GoblinGirlGame #gamedev #indiedev #gamemaker

🌿🌷🦑SPOOKY SQUID GAMES🦑🌷🌿
🌿🌷🦑 STEAM SPRING SALE!🦑🌷🌿

Massive discounts on both our games!

70% off RUSSIAN SUBWAY DOGS 🚇🐶
store.steampowered.com/app/762610/

75% off THEY BLEED PIXELS 👧🦀🩸
store.steampowered.com/app/211260/

Hitting the spikes is technically considered combat since every bump is a round of combat regardless of whether the player or enemy/hazard is visibly attacking. The goblin is just bump attacking with a 0 damage attack and the spikes with a 1 damage attack.
A small part of that is that every attack has it's own separate I-frame counter. That's why in the video above you see her flinch twice, then a pause while the I-frames run down for each of the spike walls, then two flinches again as she becomes vulnerable to each again.
At some point I need to do a detailed breakdown of how I'm handling #GoblinGirlGame 's bump combat. The unique needs of Druaga style maze gameplay combined with the fact that in bump combat, attack hit-boxes and character hurt-boxes are a single shared box has been an interesting design challenge.
"I'll do bump combat! How hard could it be?"
Me a fool.

The feeling when you have to touch the collision code again.

#screenshotsaturday #GoblinGirlGame #gamedev #indiedev #gamemaker

Our next game is Verminsteel!

You're a bird with a broadsword, kicking thousands of fascists so hard they fly into the sun

PLEASE go wishlist it, it'll make me really happy and help me stop low-key panicking and stuff: https://store.steampowered.com/app/4352280/Verminsteel/ #indiegame #indiedev #gamedev (boosts super appreciated)

https://www.youtube.com/watch?v=j8_SQwxaAjE

Verminsteel on Steam

You're a bird with a broadsword, kicking thousands of fascists so hard they fly into the sun. Joined by a hoe-wielding badger, a mouse with a frying pan, and all the Molotovs you can chuck: You’ll resist occupation, defend the helpless, and push the Verminsteel back under the rock they crawled from.