Just remembered I'd started pixeling a mocking up for a Cave Noire-like a few years back. Some of the ideas I had for this are ending up in #goblingirlgame now.

Also I guess I've been itching to create a micro dungeon game of some sort for over half a decade now?😬

Also in big, kinda related news, you can now play the NES version of Tower of Druaga if you have Switch online!

#GoblinGirlGame is more inspired by the newbie / home console friendly, PC-Engine remake of Druaga, while the NES version is closer to the original arcade game.

The initiative stat determines how quickly you swap between attack and defense.

This can have a big effect on how easily you can take out some enemies!

#screenshotsaturday #GoblinGirlGame
#gamemaker #indiedev #gamedev

Smart goblins know when to come in swinging, and when to use their shield!

#screenshotsaturday #GoblinGirlGame
#gamemaker #indiedev #gamedev

Mushrooms can kill! Learn the signs!
Proper fungi identification can save your life. 🍄☠️

#GoblinGirlGame #screenshotsaturday #gamemaker #indiedev #gamedev

Bonus version with some debug visualization turned on. I like that each monster type already feels pretty distinct just from how they move around the map.

#goblingirlgame #gamedev #indiedev

Made a little zoo to test out enemy pathing for my #GoblinGirlGame!

#screenshotsaturday #indiedev #gamemaker #indiegame

The feeling when you wake up and completely destroy that pesky collision bug.

#screenshotsaturday #GoblinGirlGame #gamedev #indiedev #gamemaker

At some point I need to do a detailed breakdown of how I'm handling #GoblinGirlGame 's bump combat. The unique needs of Druaga style maze gameplay combined with the fact that in bump combat, attack hit-boxes and character hurt-boxes are a single shared box has been an interesting design challenge.

The feeling when you have to touch the collision code again.

#screenshotsaturday #GoblinGirlGame #gamedev #indiedev #gamemaker