Bonus version with some debug visualization turned on. I like that each monster type already feels pretty distinct just from how they move around the map.
Bonus version with some debug visualization turned on. I like that each monster type already feels pretty distinct just from how they move around the map.
Made a little zoo to test out enemy pathing for my #GoblinGirlGame!
The feeling when you wake up and completely destroy that pesky collision bug.
#screenshotsaturday #GoblinGirlGame #gamedev #indiedev #gamemaker
The feeling when you have to touch the collision code again.
#screenshotsaturday #GoblinGirlGame #gamedev #indiedev #gamemaker
Mushrooms grow in dank dark places... like dungeons!
#screenshotsaturday #GoblinGirlGame #indiegame #indiedev #gamemaker
She switch from defense to attack!
Humans, officially too damn tall.
#screenshotsaturday #GoblinGirlGame #indiegame #indiedev #gamemaker
For #GoblinWeek: a whole bunch of the portrait expressions I've drawn of the goblin girl protagonist for my still untitled, Tower of Druaga-like. Love drawing her so much!
This fall continues to do everything it can to slow down dev (RSI wheee!) so for #screenshotsaturday here's another #GoblinGirlGame early mockup I haven't posted, showing off a potential outdoor tileset for the dungeon.