@leon I’m very much still a Blender novice but I feel like I often hate it when I’m trying to do something, then love it and want to do more when I’m not.
Oddly about the same way I feel about exercising.
@MacBalance I know how you feel, it takes a *long* time to build up a good baseline where if you have a goal you can figure out how to get there.
My personal recommendation to novices (which I would definitely count myself among still) is once you have the basics of putting stuff in the scene down, to invest time in learning the procedural tools, namely modifiers, material nodes and geometry nodes. Because they’re fully non-destructive I find it a lot easier to get into a playful+experimental flow that helps me break down the work into steps and get where I'm going.
@leon Part of my Blender frustration is occasional unexplained weirdness. For OSS it’s pretty well made, but it has occasional rough edges.
The other part is that it’s a very huge Swiss Army knife. My use case is making wargame terrain: I’m skipping a lot of animation tools and even shaders.
I should be sketching more ideas to rough them out so I can try creating them.
@MacBalance totally. It’s crazy how frequently you have to apply transforms for example. They could do a way better job visually communicating transforms hierarchy I think.
But every tool I use has rough spots and for the complexity of the space blender is pretty astonishing even for commercial software. Like I use JetBrains IDEs which are very good and fairly expensive. But they just, when it comes down to it, edit text and I still get issues cropping up on the reg.
I'm gonna be honest I've had trouble making the transition. My muscle memory from the UI in other programs is pretty ingrained, and after being totally self-taught in a range of different programs it's hard to muster the energy to beat my head against that wall again.
But I tell ya. These big tech corporations are making me so sick I never want to use or get personally invested in anything non-open source again. Fuck those guys. They ruin everything. Adobe is like a vampiric tentacled thing. I was already fed up by the time Autodesk bought everyone and their mother, and these days I'm so pissed I can hardly see straight.
So I'm gonna do this.
Per year. 😬
“It's all ball-bearings these days.”
That said, seems like one can do just about anything with an image without even installing software at this stage of the game. Kind of sad really. I suspect I'm not the only one who feels that way. The lost art of knowing how to use the software. And stuff like this conversation.
E.g. I used to get all excited and write a blog about it!
https://wordpresscenter.net/graphic_design_find_fonts/
haha.
Cheers and best wishes!
https://gitlab.com/@ajaxStardust
@kenney Not to mention compilers... Watcom was almost $1000 in its heyday!
Yeah computers don't drop you at a BASIC prompt when you turn them on anymore but on the other hand the kids still have it pretty good in other ways these days. 😌
@kenney Blender in particular is amazing. it's one of those things like libraries where if it didn't exist you'd assume it was impossible in our money-focused culture.
all I want now is a really good parametric CAD program :3
@kenney don't forget Inkscape for vector 2D design!
Unless you're working for printing, it's up there with Illustrator as far as capabilities. I converted a couple pro Illustrator users to Inkacape at work!
After Muse Group acquired Audacity, they made several attempts at adding telemetry to it, essentially making it spyware.
One particular red flag was that at one point they recommended that people under 13 don't use the program, which indicates there are privacy concerns as data protection laws tend to be stricter when it comes to children.
I'm honestly not sure how much of that has been implemented, but the whole debacle kind of eroded peoples trust, hence the number of audacity forks.
Simply because they realized there was a strong market and symbiotic community around not trying to get blood from a stone or killing the goose to get the golden egg.
@kenney yes , i still remember about 7-8 years ago when ton made the decision to cancel bge how sad i was about it , i loved the tight integration of the bge so much ,, ton also in that same moment recommended everyone check out this random engine project godot .. at the time i just did not understand why he was into it.
well .. Ton's wisdom has shown through , it really is beautiful what godot has achieved.. hoping they become even better with age like blender !