Can we appreciate for a minute that at some point great people came together and created top tier free software that in the past would cost you thousands of dollars?
@kenney every time i use blender i love it more

@leon I’m very much still a Blender novice but I feel like I often hate it when I’m trying to do something, then love it and want to do more when I’m not.

Oddly about the same way I feel about exercising.

@MacBalance I know how you feel, it takes a *long* time to build up a good baseline where if you have a goal you can figure out how to get there.

My personal recommendation to novices (which I would definitely count myself among still) is once you have the basics of putting stuff in the scene down, to invest time in learning the procedural tools, namely modifiers, material nodes and geometry nodes. Because they’re fully non-destructive I find it a lot easier to get into a playful+experimental flow that helps me break down the work into steps and get where I'm going.

@leon Part of my Blender frustration is occasional unexplained weirdness. For OSS it’s pretty well made, but it has occasional rough edges.

The other part is that it’s a very huge Swiss Army knife. My use case is making wargame terrain: I’m skipping a lot of animation tools and even shaders.

I should be sketching more ideas to rough them out so I can try creating them.

@MacBalance totally. It’s crazy how frequently you have to apply transforms for example. They could do a way better job visually communicating transforms hierarchy I think.

But every tool I use has rough spots and for the complexity of the space blender is pretty astonishing even for commercial software. Like I use JetBrains IDEs which are very good and fairly expensive. But they just, when it comes down to it, edit text and I still get issues cropping up on the reg.

@kenney i may have some frustrations with how things in blender work, but switching to it from Maya completely for personal projects has gotta be one of the best decisions I've made

@TheEnbyWitch @kenney

I'm gonna be honest I've had trouble making the transition. My muscle memory from the UI in other programs is pretty ingrained, and after being totally self-taught in a range of different programs it's hard to muster the energy to beat my head against that wall again.

But I tell ya. These big tech corporations are making me so sick I never want to use or get personally invested in anything non-open source again. Fuck those guys. They ruin everything. Adobe is like a vampiric tentacled thing. I was already fed up by the time Autodesk bought everyone and their mother, and these days I'm so pissed I can hardly see straight.

So I'm gonna do this.

@kenney everyday I open these programs and I am always so appreciative. ❤️
@kenney I would love to also raise a glass to #krita #gimp #inkscape #freecad #audacity #shareX off the top of my head as they can help replace their costly counterparts. Is this #fosscars night or what? LoL

@thejikz @kenney

“It's all ball-bearings these days.”
That said, seems like one can do just about anything with an image without even installing software at this stage of the game. Kind of sad really. I suspect I'm not the only one who feels that way. The lost art of knowing how to use the software. And stuff like this conversation.

E.g. I used to get all excited and write a blog about it!
https://wordpresscenter.net/graphic_design_find_fonts/
haha.

Cheers and best wishes!
          
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@kenney Not to mention compilers... Watcom was almost $1000 in its heyday!

Yeah computers don't drop you at a BASIC prompt when you turn them on anymore but on the other hand the kids still have it pretty good in other ways these days. 😌

@indigoparadox @kenney I was thinking the same thing. Heck even Java and .NET can be installed and used totally free. Stuff like that would have been very expensive or quite limited back in the day
@kenney Free software gives me hope in humanity.
@kenney All software should follow the open-source philosophy.

@kenney Blender in particular is amazing. it's one of those things like libraries where if it didn't exist you'd assume it was impossible in our money-focused culture.

all I want now is a really good parametric CAD program :3

@kenney don't forget Inkscape for vector 2D design!

Unless you're working for printing, it's up there with Illustrator as far as capabilities. I converted a couple pro Illustrator users to Inkacape at work!

@kenney My 13 yo just learned Godot to complete a physics simulation science fair project and we used your 3D Game Godot Starter Pack as part of our process of figuring things out. I appreciate Godot and appreciate you!
@kenney Blender and Godot started as closed source applications.

Godot was closed source from 2001 until its developers decided to migrate away from Argentina in 2014, opening its source in the process.

Blender started as an internal tool for an animation studio in 1994. It was released as closed freeware for SGI in 1998.

When the studio dissolved Ton Roosendaal founded a new company and changed Blender into Shareware to fund further development.

In 2002 the company went bankrupt and Ton Roosendaal decided to go the open source route. He opened a crowd funding campaign with a goal of collecting $100,000 to start the Blender Foundation and employ multiple paid developers. The goal was achieved later that year.
@kenney I honestly don't see how Autodesk can charge the obscene prices they do these days. As soon as a company stops buying me a Maya license I'm dropping it for good. Blender isn't perfect, but neither is Maya. One costs thousands and the other is free.
@kenney @Owlor see also: kicad (electronics and circuit board design), krita (illustration, drawing), tenacity (audio editing)
@AmyZenunim How is Tenacity these days? I've been reluctant to move off audacity despite everything with Muse because of inertia and because at the time Tenacity seemed to be in a precarious position. But if Tenacity is a viable alternative to audacity, I'll switch in a heartbeat.
@Owlor @AmyZenunim afaik tenacity is just audacity but like no cringe license and is otherwise more or less the same (if not better)
@Owlor @AmyZenunim I'm hijacking the conversation to also ask, what's wrong with Audacity? I'm seriously out of the loop ​

After Muse Group acquired Audacity, they made several attempts at adding telemetry to it, essentially making it spyware.

One particular red flag was that at one point they recommended that people under 13 don't use the program, which indicates there are privacy concerns as data protection laws tend to be stricter when it comes to children.

I'm honestly not sure how much of that has been implemented, but the whole debacle kind of eroded peoples trust, hence the number of audacity forks.

@kenney waiting when godot will make free console ports
@kenney I always grateful to Krita as it's providing me free drawing program for work as adobe product is too expensive to me.
And I also grateful to some clients I've been worked on as they gave me freedom of what software I could use.
@kenney "Name a more iconic duo" :D
@kenney when you say great people, you mean Santa’s elves?
@kenney And let's not forget the people who make huge collections of high quality free gamedev assets! :D

Even if you decided to sell your computer and become a lumberjack, your contributions will continue to have a great impact on the gamedev industry and hobby projects out there for years to come. Thank you! <3
@kenney I believe both are “rescues” that started as a closed source or commercial software. And the cost of open sourcing of Blender was set to 100000$. Of course, I completely aggree that keeping them both alive as open source projects is an awesome achievement!
@kenney What makes FLOSS great isn't its price though. I mean, it helps, but what matters is that they are commons.
@kenney There are newest entry like Inochi2D (Live2D alternative) and Wick Editor (Macromedia Flash alternative) as well! Worth checking out!
@kenney for sure, great people!
We appreciate 👍
@kenney @shyra Also shoutouts to @FreeCAD and to @kicad for the extraordinarily powerful FOSS software that they've also been building and actively maintaining.
@kenney These 2 things are "a marriage made in heaven", as they say.

@kenney @tylersticka

Simply because they realized there was a strong market and symbiotic community around not trying to get blood from a stone or killing the goose to get the golden egg.

@kenney
also shoutout to:
@mozilla for firefox
@itchio for storing games
@inkscape and @GIMP for drawing tools
@Codeberg for code hosting
@kde for a real hoard of tools
@OBSProject (y'all know for what)
@Mastodon for software of this SoMe
and @torvalds for linux :)
@kenney I'd also like to give a shout out to Krita at @Krita for doing the same with art software!

@kenney yes , i still remember about 7-8 years ago when ton made the decision to cancel bge how sad i was about it , i loved the tight integration of the bge so much ,, ton also in that same moment recommended everyone check out this random engine project godot .. at the time i just did not understand why he was into it.

well .. Ton's wisdom has shown through , it really is beautiful what godot has achieved.. hoping they become even better with age like blender !

@kenney Blender wasn't born free though. It was bought into freedom.
@kenney Great! Now if only some great person would come up with an easy fix for ERROR CODE: 0xc0000428 Blue Screen of Death after a Win 10 Update, please! instead of downloading the Media Creation Tool from a working PC onto a USB then booting to the USB on the affected PC & digging into the registry & input a ton of code to fix BMR. Can't, won't some great people write a script to easily fix this? PLEASE!
@kenney Sometimes I think that Blender is a hallucination, because there's no way that such a quality free 3d modeling software exist.
@kenney @inkscape and GIMP should be here ;)
@kenney well, I’m assuming you’re not properly introduced to the wonders of Reverse Engineering
@kenney I think blender should have costed 100 dollars because I'm nothing like yall