Ok, time to test the mastodon poll
Which Game Engine do you use?
Ok, time to test the mastodon poll
Which Game Engine do you use?
@DavitMasia If I had to guess, based on my own experience... Probably because of C++!
Is there a way to interop with UE with Rust? I'm sure a lot of devs would love that.
But I prefer ILs like Java and C#, so I avoid it all together.
Ok, poll is over.
First, thanks for vote and leave a comment.
Winner: Godot, by far :O
Also more people using other/custom engine than Unreal.
Game engines i had no idea:
Bevy > https://bevyengine.org/
Custom engines
Irene by @Andre_LA > github.com/Andre-LA/irene
@DavitMasia Other: my own engine (irene).
Alongside with that is Unity, but I want to learn other tools too.
@DavitMasia it's FOSS: https://github.com/Andre-LA/irene
But I generally make breaking changes quite constantly
Nene (the base framework) it's more stable and trustful:
https://github.com/Andre-LA/nene
@DavitMasia wish we could have multiple choice polls bc totally plenty of people work with several.
Then theres just me being taught unity and loving godot way more and being unable to pick which reason has more weight to be my main hereπ
Glow base module, containing all the lightweight parts of the GL Object Wrapper - GitHub - playsawdust/glow-base: Glow base module, containing all the lightweight parts of the GL Object Wrapper
@DavitMasia this was a recent poll, you may expect a similar trend
https://mastodon.gamedev.place/@subliminalman/109305527688957104
The difference is that asked the preferred and not what are you using, in my case now I'm using Godot for a (asset-heavy) cultural project and for education, Unreal on two (network-heavy) mid-sized games and pixijs with a custom engine for some (high-performant) games that depend on web
What's your preferred game engine? Why? [ ] Unity [ ] Unreal [ ] Godot [ ] Other / Rolled My Own