Ok, time to test the mastodon poll

Which Game Engine do you use?

Unreal Engine
14.5%
Unity
24.2%
Godot
40.9%
Other (Leave comment)
20.4%
Poll ended at .
Oh my, poor Unreal Engine... why? 😭 back to tw...

@DavitMasia If I had to guess, based on my own experience... Probably because of C++!

Is there a way to interop with UE with Rust? I'm sure a lot of devs would love that.
But I prefer ILs like Java and C#, so I avoid it all together.

@DavitMasia haha, I gotta admit, I primarily use UE4/5 but I voted for Godot because it's the one I'm personally rooting for :p

Ok, poll is over.

First, thanks for vote and leave a comment.

Winner: Godot, by far :O

Also more people using other/custom engine than Unreal.

Game engines i had no idea:
Bevy > https://bevyengine.org/

Custom engines
Irene by @Andre_LA > github.com/Andre-LA/irene

#gamedev #indiedev #unrealengine #unity #godot #godotengine

Bevy Engine

Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

@DavitMasia I forgot to comment so here’s a late write in, but my own https://createwith.luxe
luxe engine

a lovingly crafted cross platform game engine, try the preview!

luxe engine
GitHub - harfang3d/harfang3d: HARFANG 3D source code public repository

HARFANG 3D source code public repository. Contribute to harfang3d/harfang3d development by creating an account on GitHub.

GitHub
@DavitMasia I'm currently using Construct 3.

@DavitMasia Other: my own engine (irene).

Alongside with that is Unity, but I want to learn other tools too.

@Andre_LA Oh! is that engine available to public or only for own production?

@DavitMasia it's FOSS: https://github.com/Andre-LA/irene

But I generally make breaking changes quite constantly

Nene (the base framework) it's more stable and trustful:
https://github.com/Andre-LA/nene

GitHub - Andre-LA/irene: My game framework on top of nene and rotor-nelua

My game framework on top of nene and rotor-nelua. Contribute to Andre-LA/irene development by creating an account on GitHub.

GitHub
@DavitMasia Bevy, for some hobby projects
@OliverUv Oh, no idea about that engine, first time, On poll finish i guess i will share the ones i had no idea, maybe other people can be interested. Thanks for share!

@DavitMasia wish we could have multiple choice polls bc totally plenty of people work with several.

Then theres just me being taught unity and loving godot way more and being unable to pick which reason has more weight to be my main here😭

@Xervie Haha sorry, which one do you use more? Both? Or which one see you using in the future?
@DavitMasia I use #BevyEngine, but mostly as a was to play with #RustLang.
@DavitMasia I have to write my own "engine" because I develop samples for PlayStation, the sample usually have to show a specific feature without too much care of other features. For example for VR we really care about latency and control on the submission timing. This is bordeline impossible with the engine you listed.
@DavitMasia I currently use Unity, I might give Godot a try in the future though.
@DavitMasia Prob have to say it's still PICO-8 for me πŸ˜…
Until #Picotron comes out, that is... 😏
@DavitMasia https://github.com/playsawdust/glow-base
Currently under maintenance, I'm updating my previously-modular engine and bringing all the non-GL parts under one roof.
GitHub - playsawdust/glow-base: Glow base module, containing all the lightweight parts of the GL Object Wrapper

Glow base module, containing all the lightweight parts of the GL Object Wrapper - GitHub - playsawdust/glow-base: Glow base module, containing all the lightweight parts of the GL Object Wrapper

GitHub

@DavitMasia this was a recent poll, you may expect a similar trend
https://mastodon.gamedev.place/@subliminalman/109305527688957104

The difference is that asked the preferred and not what are you using, in my case now I'm using Godot for a (asset-heavy) cultural project and for education, Unreal on two (network-heavy) mid-sized games and pixijs with a custom engine for some (high-performant) games that depend on web

Ryan made Button City (@[email protected])

What's your preferred game engine? Why? [ ] Unity [ ] Unreal [ ] Godot [ ] Other / Rolled My Own

Gamedev Mastodon
@eons Oh i see! ; well in this case Unreal is last 😬
@DavitMasia a custom thing based on SDL, some FNA backbone code, and a couple libs I threw together in C
@DavitMasia #pico8 represent!
@krystman Nice to see you here Krystian! I loved your Schmup tutorial video series.
@DavitMasia
I'm using Gamemaker Studio \o/
@DavitMasia I'm working on luxe engine so naturally also using that (it's closed beta for now but open beta is coming)
@DavitMasia One thing I’ve noticed since moving here from the birdplace is everyone seems to be talking about Godot. Gonna have to look into it.
@DavitMasia I've used Godot a fair bit so that one got my vote, but currently I'm playing around with using Bevy, version 0.9 just dropped, and it's amazing so far!