I'm going to be honest, I have no idea why it works, but hey, it works! I could render objects pinned on the world now!

#Picotron

I'm still fighting over how to properly map the map on the cylinder. I believe the dots are well placed as they're just rotating over an axis projected with a perspective projection matrix. No view matrix.

Still, I don't know what I'm missing to make the cylinder mapping. I feel like I'm close but I can't figure it out.

#Picotron

WIP for family accounts; #picotron (and later #pico8 & #voxatron) owners will be able to add up 5 family members to their account, each with their own username & icon. Also handy for testing multiplayer games during development.

More doodling.

#picotron

#picotron 0.3.0b is up -- a few bug fixes + cartridge updates: when a newer version of a cart is detected, a popup offers to update the .loc / splore .list location. https://www.picotron.net

Changelog: https://www.lexaloffle.com/dl/docs/picotron_changelog.txt

I got some sort of scaling working for now until I switch to sprites for the markers. I ported all of Picross DS easy levels for now but I haven't set win/loss conditions + mistakes yet. Those are the least interesting bit to code. Comparison could be check by bitwise and over between the reference sprite and the map and checking the sum of all of the non-masked cases. I hope it's faster than just iterating through the userdata.

#Picotron

Reworking a bit the styling. I don't know where I should go with that design-wise, I'm just throwing stuff on the wall and see what sticks.

#picotron

I created a video about the new #scoresub function in #picotron - and how to quickly add online highscores to your existing games.

https://youtu.be/6HE14GUQK10

Online Highscores in your PICOTRON game in about 3 minutes

YouTube