Reworking a bit the styling. I don't know where I should go with that design-wise, I'm just throwing stuff on the wall and see what sticks.

#picotron

I created a video about the new #scoresub function in #picotron - and how to quickly add online highscores to your existing games.

https://youtu.be/6HE14GUQK10

Online Highscores in your PICOTRON game in about 3 minutes

YouTube

Stretching my Lua muscles. Scrolling the grid is supported, with the indicators staying on the sides of the screen.

#picotron

@369369369 made a great NOKIA3310 Snake clone within #picotron - with scoresub! Finally some cool titles! Try beating my score :P
https://www.lexaloffle.com/bbs/?pid=186388#p
Optional cartridge version checking for #picotron 0.3.0b -- there is no "installing" so updating means rewriting the .loc or .list file's bbs:// location (works when launching from filenav or splore).

Made another little scoresub thingy for #picotron

DOODLE DUCK

I'm REALLY enjoying working with scoresub and I'll probably create a little scoresub quickstart guide soon-ish. Until then:
Can't wait to see you on the leaderboard!
https://www.lexaloffle.com/bbs/?tid=155753

#gamdev

Scoresub for #picotron is out!

Getting it to work with my MAKETEN clone "TenSum" was surprisingly easy.

I wasn't able to claim the top spot on the highscore board yet, but I'll keep trying.

Can't wait to play around with scoresub some more to create all kinds of online-ish projects. Asynchronous multiplayer games, highscore hunts etc.

#gamedev

The pinnacle of multi-user entertainment: boink.p64

// still working through some gritty last-minute issues getting the backend online for #picotron 0.3 ~ thank you all for waiting
o( _ _ )o

after a frankly ridiculously stupid amount of effort i have: a (though pretty, DAMN slow) relatively high-poly model (suzanne!) rendered in #picotron the main takeaways from this are: "i'm never fucking doing this again" and "zep when are you going to give us real documentation"