My favourite way to play “Shooters” has always been co-op.
I switched my AI coding (Climate modelling, Chess, etc.) to making “bots” for the Quake Engine based games back in the 1990s, just so me and a few friends could have some fun against Artificial Enemies. It really took off.
For an arcade machine project in 1999, I had to invent “Artificial Stupidity”, because my Bots were too good for the players to beat. Playtesters died all the time, so I taught the bots to do things like:
⭐️Go the wrong way.
⭐️Miss valuable pickups.
⭐️Worsen their aim.
⭐️‘Hear’ and ‘see’ less.
Fun experience, teaching them to play like a human. As players progressed through the levels, the bots grew more intelligent, gradually providing more challenge, so players felt they got their money’s worth.
#coding #ai #gameai #shooters #quake #coop #jollycooperation


