[Epic via Prime] *Total War: PHARAOH DYNASTIES*, historical RTS

> Wage total war across the ancient world from the Aegean to Mesopotamia in Total War: PHARAOH DYNASTIES. Challenge the Bronze Age collapse, build your dynasty, and lead your faction to victory with new cultures, units, and battle mechanics. > > Expand Your Empire > > Spanning the ancient world from the Aegean to Mesopotamia and down to Ancient Egypt, DYNASTIES almost doubles the size of PHARAOH’s campaign map by adding 168 new settlements, historical landmarks, victory objectives, and more. To traverse this vastly expanded sandbox, new Sea Travel Lanes have been added that speed up the fleets carrying your armies, enabling you to raid and invade further and faster. > > Lead New Factions > > Dive into four new playable factions: Babylon, the Assyrians of Hanigalbat, Mycenae, and Troy. With Mycenae and Troy based in the Aegean opposite Babylon and the Assyrians of Hanigalbat in Mesopotamia, these major factions arrive alongside 25 additional minor factions available for you to lead through the cataclysmic events of the Bronze Age collapse. > > Establish Your Dynasty > > Start a family tree with the new Dynasty system. Reign over the tides of mortality and succession. Navigate strategic marriages, heroic deaths on the battlefield, assassinations, and the looming mortality of old age to leave behind a legacy that will last the ages. > > Dominate the Battlefield > > Wage war with over 150 new and reworked units including cavalry, camel riders, and faction-specific units such as the Guards of Troy. Challenge yourself with new battle mechanics such as the Lethality modifier which makes receiving or unleashing a charge or a volley of missiles deadlier and more decisive in the heat of battle.
[Itch] *Ghouls’ Tale*, arcade indie
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[Steam] *Chamber Survival*, survival horror

> * In this terrifying room, you can fight zombies and monsters by picking up weapons. > * Players can use axes, pistols for combat, lighters and oil lamps for illumination, and there are two boss levels. > * Game objective: Find a way to escape the room > * Picking up items > * Lightweight items (flashlights, portable lanterns, candles) > * Expanding backpack inventory and picking up > * Dynamic functionality > * Doors, drawers, pull rods, valves, and movable interactions > * Type (mouse, animation, lock, jam) > * More items (keyboard locks, door card locks, padlocks) > * Zombies (sleep, wander, scream, pain, hunger, attack, attraction, footprints) > * Sudden fright (animation, panic effects, fearful breathing, customizable) > * Notification (pick up, prompt, message) > * Environmental zone > * Buoyancy > * Props, collectible items, etc