A volte ricordiamo cose che non sono mai successe.
Eppure ci commuovono, ci cambiano, ci definiscono.
Il cervello non distingue tra ciò che è reale e ciò che ha saputo immaginare abbastanza bene.
È così che nascono certi ricordi: dal bisogno, dal vuoto, dall’amore o dal dolore.
E anche se non sono mai accaduti…
hanno lasciato un segno.

Articolo completo sul blog

#michiyospace #memoria #neuroscienze #neuroplasticità #identità #ricordi #emozioni #coscienza #falsiricordi #menteecorpo #connettoma #narrazione #memoriacollettiva

Sometimes we remember things that never happened.
And yet, they move us, change us, define us.
The brain doesn’t distinguish between what’s real and what it imagined well enough.
That’s how certain memories are born: from need, from emptiness, from love or pain.
And even if they never happened…
they still left a mark.

Full article on the blog

#memory #neuroscience #neuroplasticity #identity #falsememories #emotions #consciousness #brain #mindandbody #connectome #narrative #sharedmemory
The RPS Advent Calendar 2024, December 14th

Day 14 of the RPS Advent Calendar counting down our favourite games of 2024.

Rock Paper Shotgun

Ooh, boy! I absolutely love this retro pixel futuristic neon vibe it has going for it! Will it ever make it to #Android? Let's hope so!

https://www.animalwell.net/

#AnimalWell #SharedMemory #VideoGames #Horror #SurvivalHorror #PuzzleVideoGame

ANIMAL WELL

A handcrafted surrealist pixel art survival horror puzzle video game about secrets.

Animal Well creator plans to follow the superb Metroidvania with a game that shares its world but “may not be a direct sequel”

Developer Billy Basso didn’t expect players to crack open the game’s secrets quite so quickly.

Rock Paper Shotgun
Animal Well review: an unmissable creature feature

Billy Basso and Bigmode's metroidvania platformer is one for the ages, and a wonderful study of make-believe creatureliness.

Rock Paper Shotgun

Exploring a new #cplusplus design idea for container use in #sharedmemory

https://gitlab.com/misteffens/TrivialityInversion

Feedback appreciated! Is this useful? Does anyone know whether this #DesignPattern is already known or in use?

misteffens / TrivialityInversion · GitLab

GitLab.com

GitLab
Spooky Metroidvania Animal Well gets May 9th release date

Solo developer Billy Basso's enigmatic Metroidvania Animal Well has been dated for May 9th, publishers Bigmode announce…

Rock Paper Shotgun

#HowToThing #025 — Sampling, fitting, transforming & plotting 10k data points per frame using a whole bunch of underexposed thi.ng packages:

- https://thi.ng/colored-noise: using violet noise as fake data source
- https://thi.ng/matrices: fitting/transformation matrix creation
- https://thi.ng/simd: WASM-based batch processing
- https://thi.ng/malloc: Memory management for WASM/SIMD data buffers
- https://thi.ng/hiccup-canvas: 2D canvas visualization

As noted in the comments, the SIMD batch processing here is to illustrate the overall usage and handling. In this specific example, the main bottleneck is the actual canvas drawing step (esp. in Firefox, which in this case is ~3.75x slower than Chrome [latter easily manages 60fps]). The SIMD step could handle magnitude(s) more points per frame, also on FF...

As an aside, this is now already the 140th (!!!) fully documented small example project, bundled as part of the https://thi.ng/umbrella monorepo... Please do tell me at which point the prejudice of not having enough starting points & info about these packages will be fading into oblivion... 😅

Demo:
https://demo.thi.ng/umbrella/simd-plot/

Source:
https://github.com/thi-ng/umbrella/tree/develop/examples/simd-plot/src/index.ts

Also big thanks to Maximillian Schulte for sending me off on this topic (as a tangent) via an issue on GitHub... I've been meaning to create more examples for these above packages for a while! Last but not least, hat tip & nerd sniping @demofox re: colored noise... 😎🤩

#ThingUmbrella #WebAssembly #SIMD #SharedMemory #DataViz #Noise #TypeScript #JavaScript #Tutorial

Have you ever played with #Python's #sharedMemory #ShareableList ?