#processingOrg
today's creative coding sketch: https://codepen.io/fractalkitty/pen/ogNPgRq?editors=0010
I roughed out a game of life penguin toy for a few hours today after not sleeping with the storms last night.
It felt good to just write, rewrite and then rewrite what I was wanting to make as I went - I should have recorded (maybe streamed?) how it evolved.
Live:
https://codepen.io/fractalkitty/live/JojRByL
Code:
https://codepen.io/fractalkitty/pen/JojRByL?editors=0110
You get to draw between each frame with your penguin in the GOL, but can't let more that 60% of the grid die or get caught on an unstable iceberg. The countdown speeds up a bit as you keep going.
#gameOfLife #automata #GoL #codepen #RecurseCenter #p5js #processingOrg
Just posted some #ProcessingOrg folklore (from 2003) to this GitHub issue: "noise() is not Perlin noise"
https://github.com/processing/p5.js/issues/7430#issuecomment-2555744468
#Noise #PerlinNoise #Farbrausch #Demoscene #OpenSource #Folklore
I did it!
31 sketches for Genuary! I focused on polar coordinates and rotational symmetries with some deviations.
On the blog: https://fractalkitty.com/2024/01/02/genuary-2024/
On Codepen: https://codepen.io/collection/kNMJQy
#genuary2024 #genuary #p5js #codepen #creativeCoding #generativeArt #processingOrg #polarCoordinates #mathArt