Did another stuff. Game of Life but transitions play notes from pentatonic scale of two instruments.
Z to pause/unpause the simulation.
X when paused to clear the board.
Use mouse when paused to change a cell state.
Did another stuff. Game of Life but transitions play notes from pentatonic scale of two instruments.
Z to pause/unpause the simulation.
X when paused to clear the board.
Use mouse when paused to change a cell state.
Just posted a new devlog for our C-based web engine, Archimedes!
It's been a long road from Pygame to a custom C/Emscripten stack. I'm breaking down the architectural hurdles of moving away from our Daedalus library and how my collaborator @smattymatty has been stress-testing the engine with a vampire survivors clone and recent game jams.
To celebrate the progress, I've rewritten my old ( and very broken ) Game of Life simulator from the ground up. It's a great feeling to see a legacy project running smoother than ever on new, custom-built foundations.
Check out the devlog: https://jake-ster.itch.io/game-of-life/devlog/1462381/remaking-my-old-game-of-life-clone-with-archimedes
#GameDev #WebAssembly #C #IndieDev #Emscripten #Archimedes #GameOfLife

Game of Life on cheap 8x8 RGB LED Matrices

Yeah game of life would have to be animated so, maybe a gif.
There's a lot of deep math in the game of life.
I'm curious if you can write repeating animations using game of life on a torus. I am also curious about non repeating games that run a long time/forever.
It gets right into Godel quick.
Game of Life on two Cheap SMD Practice LED Matrices

That time when I sizecoded the Game Life, including some sort of MIDI support:
