#processingOrg #creativecoding #codecreatif
Un seul programme, une infinité de résultats possibles...
smeared quantization

...

Basicaly a lot of triangles.
Made using #processingOrg

I roughed out a game of life penguin toy for a few hours today after not sleeping with the storms last night.

It felt good to just write, rewrite and then rewrite what I was wanting to make as I went - I should have recorded (maybe streamed?) how it evolved.

Live:
https://codepen.io/fractalkitty/live/JojRByL

Code:
https://codepen.io/fractalkitty/pen/JojRByL?editors=0110

You get to draw between each frame with your penguin in the GOL, but can't let more that 60% of the grid die or get caught on an unstable iceberg. The countdown speeds up a bit as you keep going.

#gameOfLife #automata #GoL #codepen #RecurseCenter #p5js #processingOrg

Bergs of Life

...

noise() is not Perlin noise · Issue #7430 · processing/p5.js

noise() is not Perlin noise Hi, I've been browsing the documentation of the noise function [...] Ken Perlin invented noise() while animating the original Tron film in the 1980s and continued to stu...

GitHub

I did it!

31 sketches for Genuary! I focused on polar coordinates and rotational symmetries with some deviations.

On the blog: https://fractalkitty.com/2024/01/02/genuary-2024/

On Codepen: https://codepen.io/collection/kNMJQy

#genuary2024 #genuary #p5js #codepen #creativeCoding #generativeArt #processingOrg #polarCoordinates #mathArt

Genuary 2024

This year’s Genuary code is here (I will update as I go through the prompts). My codepen gallery is here. I am hoping to play with symmetry the entire month. Day-31 – generative music (…

Fractal Kitty

Like in previous years, I'm only passively participating in #Genuary2024 and posting relevant existing experiments/sketches/pieces... Two more candidates (in addition to the recent boids work) incoming for the "Particles" prompt, incl. this first one from 20 years ago:

IdeaSpace - a cyclic universe (2004)

http://toxi.co.uk/p5/ideaspace/

"A space with a steadily increasing number of moving particles attracted by slowly moving, invisible gravitational centres. The cyclic nature of the space itself acts as four dimensional history, causing each particle to leave a persistent trace in time as well as in space. The paradoxical result of this setup is that whereas the number of particles is approaching infinity there's no increase in computational cost."

This piece was shown at my first solo show @ Mediaruimte, Brussels in 2004. It was started with a "small bang" event (aka spawing the initial particle system in the sim) during the exhibition opening and by the time the show was finished 2 weeks later, the (sim) space was almost entirely white, almost completely filled with particles...

Ps. In the video: 1 rotation = 1 cycle of the simulated universe.

Pps. Also worth noting that this was done entirely without (before) GPUs, all software rendering only. Each particle is actually shown as thin line from its previous position...

#Vintage #GenerativeArt #Generative #Genuary2024 #Art #Particles #NBody #Gravity #Visualization #CyclicUniverse #ProcessingOrg

toxi.co.uk :: idea space - a cyclic universe