New Wheel Dynamics Model development issue: incorporating lateral displacement into the longitudinal equations introduces a discontinuity in the momentum derivatives. We need to review the combined-force calculations to properly accommodate the new longitudinal dynamics model.

#VPPDev #Unity #TireSimulation #Physics #GamePhysics #MadeWithUnity #Simracing #Engineering

This versatile model produces physically correct behavior across the full range of wheel angular velocity and hub velocity: high speed, low speed, and static equilibrium, with perfectly continuous transitions. Angular inertia and simulation delta time are built in as well, preventing numerical oscillations across the entire input domain.

#VPPDev #Unity #TireSimulation #Physics #GamePhysics #MadeWithUnity #Simracing #Engineering

🚗 Build better vehicle feel for the price of a coffee ☕️: EVP is $3.60 on Unity Asset Store for a limited time.

https://assetstore.unity.com/packages/tools/physics/edy-s-vehicle-physics-403

Music: Firing Up by Maniac of Noise — CC BY 4.0

#Unity #AssetStore #Sale #IndieDev #GameDev #Physics #GamePhysics #Simracing #Driving

💡 #UnityTips: Make use of Unity's Physics.Raycast() function to detect collisions and interactions in your game world! 💥 Use it to create weapons, pick-ups, and more. #unity #unity3d #gamedev #gamephysics #IndieDev
💡 #UnityTips: Make use of Unity's Physics.Raycast() function to detect collisions and interactions in your game world! 💥 Use it to create weapons, pick-ups, and more. #unity #unity3d #gamedev #gamephysics #IndieDev

Testing the effects of the inertia tensor on vehicle handling using the new Kinematic Wheel Colliders in Vehicle Physics Pro (Unity WheelCollider-free). Turns out the impact is very subtle compared to the legacy wheel colliders, suggesting yet another design flaw in Unity/PhysX WheelColliders.

#Unity #Physics #GamePhysics #TireSimulation #Simracing #VPPDev #IndieDev #GameDev

Open vs. locked differential. A locked differential forces both drive wheels to rotate at the same rate, which can improve traction on slippery terrain. With an open differential, if one wheel loses traction, the available drive torque is limited by that wheel, so both wheels effectively lose tractive capability.

#MadeWithUnity #Physics #Simulator #TireSimulation #Showcase #Unity #IndieDev #GameDev #GamePhysics

#UnityTips reminder: For the most physically realistic collisions and friction in Unity, use Patch Friction Type + Improved Patch Friction.

#Unity #Physics #GamePhysics #GameDev #Unity6 #UnityEngine #IndieDev

¡Directo cortísimo de experimentación!

👉 https://twitch.tv/rafalagoon

Vamos a experimentar con físicas... ¿podemos aplicar fuerzas para que la una bola/canica vaya con "efecto"? 🤔

Ven a charlar, a trabajar juntos, a preguntar y a interactuar con el juego en el chat.

#gamedev #godot #hechocongodot #madewithgodot #gamephysics

RafaLagoon - Twitch

CHARLA: Cómo disfrutar de una Game Jam!!! - !redes !discord !todogodot !pally

Twitch

A visual explanation of the Anchor property in Vehicle Physics Pro’s Wheel Collider.

The anchor position defines the point in the suspension travel where the suspension is anchored to the vehicle. It does not change the suspension’s properties, only the ride height.

#VPPDev #Physics #Simulator #Simracing #Unity #MadeWithUnity #IndieDev #GameDev #GamePhysics