New Wheel Dynamics Model development issue: incorporating lateral displacement into the longitudinal equations introduces a discontinuity in the momentum derivatives. We need to review the combined-force calculations to properly accommodate the new longitudinal dynamics model.

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This versatile model produces physically correct behavior across the full range of wheel angular velocity and hub velocity: high speed, low speed, and static equilibrium, with perfectly continuous transitions. Angular inertia and simulation delta time are built in as well, preventing numerical oscillations across the entire input domain.

#VPPDev #Unity #TireSimulation #Physics #GamePhysics #MadeWithUnity #Simracing #Engineering

Working on DomeProjection integration for PERRINN 424. It enables rendering to triple screens or any multi-monitor setup by just swapping the calibration files, no project rebuild required.

#VPPDev #Unity #Simracing #PERRINN #Project424 #IndieDev #GameDev #Coding

Testing the effects of the inertia tensor on vehicle handling using the new Kinematic Wheel Colliders in Vehicle Physics Pro (Unity WheelCollider-free). Turns out the impact is very subtle compared to the legacy wheel colliders, suggesting yet another design flaw in Unity/PhysX WheelColliders.

#Unity #Physics #GamePhysics #TireSimulation #Simracing #VPPDev #IndieDev #GameDev

Testing hybrid EV setups in Vehicle Physics Pro. In this car, the transmission is connected directly to the electric motor, so there are no gears. The combustion engine is simulated separately and acts as an electric generator.

#VPPDev #Unity #ElectricVehicle #Simulator #HybridVehicles #MadeWithUnity #Physics #IndieDev #GameDev

A visual explanation of the Anchor property in Vehicle Physics Pro’s Wheel Collider.

The anchor position defines the point in the suspension travel where the suspension is anchored to the vehicle. It does not change the suspension’s properties, only the ride height.

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Integrating the iconic Silverstone Circuit into Vehicle Physics Pro. The PERRINN 424 will be the first car to test it. 😃

#VPPDev #Unity #MadeWithUnity #GameDev #ScreenshotSaturday #Simracing #Motorsport #PERRINN #Project424 #Silverstone #Blender

Work in progress: a tool for switching visual materials between render pipelines in Unity. This allows the Vehicle Physics packages to work across all three supported render pipelines by simply pressing the appropriate button, with materials specifically configured for each pipeline.

#VPPDev #Unity #Unity6 #MadeWithUnity #URP #HDRP #IndieDev #GameDev