Devlog Muhashooter game. Day N. Tried to implement shooting, but so far it's just a shower 😁
Devlog Muhashooter game. Day N. Tried to implement shooting, but so far it's just a shower 😁
Tried to implement shooting, but so far it's just a shower 😁
Meet Sébastien Vandenberghe: BabylonJS Core Contributor, SpectorJS Creator, #WebGL Enthusiast, and #WebXR category expert in #js13k 2025!
https://js13kgames.com/2025/experts#sebastien
#gamedev #gamedevjs #BabylonJS #SpectorJS #glTF #WebGPU #3D #core #contributor #creator #enthusiast
Babylon.js 8 Game Engine Released
#GameDev #Gaming #JavaScript #GameEngine #WebGL #BabylonJS
https://gamefromscratch.com/babylon-js-8-game-engine-released/
Part 3 – Babylon.js 8.0: glTF, USDz, and WebXR advancements.
The latest Babylon.js 8.0 release includes several updates to assist developers in creating beautiful and performant 3D experiences. Updated glTF Support — KHR_materials_diffuse_transmission Babylon.js 8.0 continues the lo
Part 2 – Babylon.js 8.0: Audio, Gaussian Splat and physics updates.
#javascript #babylonjs #gamedev #webdev #windowsdev #graphics
Our mission is to create one of the most powerful, beautiful and simple web rendering engines in the world. The latest Babylon.js 8.0 engine packs a ton of new improvements to help you create stunning experiences. Overhauled Audio Engine
Announcing Babylon.js 8.0.
https://blogs.windows.com/windowsdeveloper/2025/03/27/announcing-babylon-js-8-0/