Intégration de #BabylonJS chez Antesy : configurateurs 3D, showrooms virtuels & jumeaux numériques performants. Optimisations clés : LOD, chargement progressif, rendu conditionnel, compression Draco (-80% poids). Solution scalable avec monitoring FPS, draw calls & fallback 2D. La #3Dweb #WebGL booste le ROI quand bien optimisée. #Performance #DigitalTwin #VueJS #React #Frontend

#BabylonJS #WebGL #3DWeb #Optimisation #PerformanceMobile #JumeauNumerique #Antesy #Tech #FrontendVietnam #PhatTrienWe

So amongst the cool stuff I'm doing lately, I have been commissioned to work on a niche app for an architect specialised in Middle Age arch-itecture.
I studied literature and anything with numbers tend to scare the living hell out of me, so getting into maths & 3d rendering feels like adventurous, but I'm having a blast.
We're working on a method called Epure de Méry, from the XIXth, that allows to check the viability of arches.
#architecture #arch #babylonjs
@xanathon Wenn ich dieses Raumschiff sehe, möchte ich das als 3D Scene im Web sehen bzw. betreiben. GLB-Modelle zu animieren ist ja mit #ThreeJS / #BabylonJS oder #Bevy keine große Sache. Beine Eeinfahren, Triebwerke zünden, abheben, um die Erde und in die Galaxis fliegen. Alles machbar, so die Zeit/Priorität da ist. Alleine könnte ich; aber ein Team für diverse Aspekte wäre noch besser.
Hast du noch andere Schiffe, Utopische Dinge?

Meet Sébastien Vandenberghe: BabylonJS Core Contributor, SpectorJS Creator, #WebGL Enthusiast, and #WebXR category expert in #js13k 2025!

https://js13kgames.com/2025/experts#sebastien

#gamedev #gamedevjs #BabylonJS #SpectorJS #glTF #WebGPU #3D #core #contributor #creator #enthusiast

The interactive jellyfish app is online! Check it out in a browser with WebGPU enabled:
https://jelly.formaldesign.net
This is the prototype of an interactive experience currently shown at World Expo in Osaka, Japan.
Real-time sonification creates an ambient sound scape.
#webgpu #babylonjs #graphicsprogramming #expo2025 #jellyfish
Babylon.js 8 Game Engine Released – GameFromScratch.com

The open-source 3D WebGL / WebGPU game engine/framework Babylon.js just released a major feature packed update with Babylon 8.

GameFromScratch.com
Part 3 – Babylon.js 8.0: glTF, USDz, and WebXR advancements

The latest Babylon.js 8.0 release includes several updates to assist developers in creating beautiful and performant 3D experiences. Updated glTF Support — KHR_materials_diffuse_transmission Babylon.js 8.0 continues the lo

Windows Developer Blog
Part 3 – Babylon.js 8.0: glTF, USDz, and WebXR advancements

The latest Babylon.js 8.0 release includes several updates to assist developers in creating beautiful and performant 3D experiences. Updated glTF Support — KHR_materials_diffuse_transmission Babylon.js 8.0 continues the lo

Windows Developer Blog
Part 2 – Babylon.js 8.0: Audio, Gaussian Splat and physics updates. buff.ly/JR1Xh3D #javascript #babylonjs #gamedev #webdev #windowsdev #graphics

Part 2 – Babylon.js 8.0: Audio...
Part 2 – Babylon.js 8.0: Audio, Gaussian Splat and physics updates

Our mission is to create one of the most powerful, beautiful and simple web rendering engines in the world. The latest Babylon.js 8.0 engine packs a ton of new improvements to help you create stunning experiences. Overhauled Audio Engine

Windows Developer Blog
Part 2 – Babylon.js 8.0: Audio, Gaussian Splat and physics updates

Our mission is to create one of the most powerful, beautiful and simple web rendering engines in the world. The latest Babylon.js 8.0 engine packs a ton of new improvements to help you create stunning experiences. Overhauled Audio Engine

Windows Developer Blog