Devlog Muhashooter game. Day N. Tried to implement shooting, but so far it's just a shower 😁

#indiegame #gamedev #babylonjs

Tried to implement shooting, but so far it's just a shower 😁

#indiegame #gamedev #babylonjs #screenshootsaturday

So amongst the cool stuff I'm doing lately, I have been commissioned to work on a niche app for an architect specialised in Middle Age arch-itecture.
I studied literature and anything with numbers tend to scare the living hell out of me, so getting into maths & 3d rendering feels like adventurous, but I'm having a blast.
We're working on a method called Epure de Méry, from the XIXth, that allows to check the viability of arches.
#architecture #arch #babylonjs
@xanathon Wenn ich dieses Raumschiff sehe, möchte ich das als 3D Scene im Web sehen bzw. betreiben. GLB-Modelle zu animieren ist ja mit #ThreeJS / #BabylonJS oder #Bevy keine große Sache. Beine Eeinfahren, Triebwerke zünden, abheben, um die Erde und in die Galaxis fliegen. Alles machbar, so die Zeit/Priorität da ist. Alleine könnte ich; aber ein Team für diverse Aspekte wäre noch besser.
Hast du noch andere Schiffe, Utopische Dinge?

Meet Sébastien Vandenberghe: BabylonJS Core Contributor, SpectorJS Creator, #WebGL Enthusiast, and #WebXR category expert in #js13k 2025!

https://js13kgames.com/2025/experts#sebastien

#gamedev #gamedevjs #BabylonJS #SpectorJS #glTF #WebGPU #3D #core #contributor #creator #enthusiast

The interactive jellyfish app is online! Check it out in a browser with WebGPU enabled:
https://jelly.formaldesign.net
This is the prototype of an interactive experience currently shown at World Expo in Osaka, Japan.
Real-time sonification creates an ambient sound scape.
#webgpu #babylonjs #graphicsprogramming #expo2025 #jellyfish
Babylon.js 8 Game Engine Released – GameFromScratch.com

The open-source 3D WebGL / WebGPU game engine/framework Babylon.js just released a major feature packed update with Babylon 8.

GameFromScratch.com
Part 3 – Babylon.js 8.0: glTF, USDz, and WebXR advancements

The latest Babylon.js 8.0 release includes several updates to assist developers in creating beautiful and performant 3D experiences. Updated glTF Support — KHR_materials_diffuse_transmission Babylon.js 8.0 continues the lo

Windows Developer Blog
Part 2 – Babylon.js 8.0: Audio, Gaussian Splat and physics updates

Our mission is to create one of the most powerful, beautiful and simple web rendering engines in the world. The latest Babylon.js 8.0 engine packs a ton of new improvements to help you create stunning experiences. Overhauled Audio Engine

Windows Developer Blog
Announcing Babylon.js 8.0

Our mission is to build one of the most powerful, beautiful, simple and open web rendering engines in the world. Today, web graphics and rendering hit the accelerator with the release of Babylon.js 8.0. https://youtu.be/kKaomUggipQ Babylon.js 8.0 r

Windows Developer Blog