And we continue #HAI2023 with the Interdisciplinary approaches in Human-AI interaction where I am going to present our extended abstract titled "From Corrective to Empowering Technologies: Integrating Critical Perspectives in Social Robotics for Autism".
You can look at the full abstract over there :
https://jrenoux.github.io/uploads/papers/interhai-2023-cei-jrx.pdf
#HAI#HRI #SocialRobotics

Very happy to see that our recent paper on how/if robot gaze affects human gaze behavior is gaining attention! Already 50 downloads and over 1800 views!

Link to paper: https://www.frontiersin.org/articles/10.3389/frobt.2023.1127626/full

#HRI #SocialRobotics #robotics #ai

Does a robot’s gaze aversion affect human gaze aversion?

Gaze cues serve an important role in facilitating human conversations and are generally considered to be one of the most important non-verbal cues. Gaze cues are used to manage turn-taking, coordinate joint attention, regulate intimacy, and signal cognitive effort. In particular, it is well established that gaze aversion is used in conversations to avoid prolonged periods of mutual gaze. Given the numerous functions of gaze cues, there has been extensive work on modelling these cues in social robots. Researchers have also tried to identify the impact of robot gaze on human participants. However, the influence of robot gaze behavior on human gaze behavior has been less explored. We conducted a within-subjects user study (N = 33) to verify if a robot’s gaze aversion influenced human gaze aversion behavior. Our results show that participants tend to avert their gaze more when the robot keeps staring at them as compared to when the robot exhibits well-timed gaze aversions. We interpret our findings in terms of intimacy regulation: humans try to compensate for the robot’s lack of gaze aversion.

Frontiers
#shownotes for @gamesatwork_biz #podcast e423 are done, and publication set for tomorrow on https://www.gamesatwork.biz and all your favorite podcast feeds! Topics this week include #livmf23, #3DPrinting, #AR, #AI, #VR, #baseball, #HCI, #SocialRobotics and more! Be sure to subscribe!
Games At Work dot Biz e513 — Not Dead Yet

A weekly podcast and blog where we focus on metaverse & gaming technology in business, gamification and the business of games.

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Now that I know my companion robot can toot, I think I'll create an account for BMO to use on its own and improve the UX a bit. 😅
#AI #SocialRobotics #Robot
https://diode.zone/w/uoQLuhnWLnbUftXmbPSgMK
BMO-AI Learns How to Toot

PeerTube

The International Journal of #SocialRobotics has published "A Communicative Perspective on Human–Robot Collaboration in Industry: Mapping Communicative Modes on Collaborative Scenarios", an article by Brigitte Krenn and Stephanie Gross.

Read more: https://www.ofai.at/news/2023-04-17sr

Journal article on human–robot collaboration in industry - OFAI

At the meeting of the French #robotics research group #GdRRobotique, I liked @Amp77’s presentation about #socialrobotics:
- #theoryofmind is a requirement
- social interaction model is based on Emergent dialogue […] (Antle et al., 2014) : https://doi.org/10.1145/2593968.2593971
- The FAtiMA toolkit is used for social decision-making : https://fatima-toolkit.eu/
- #AI Planning is used for social decision-making
- We wish mixing #machinelearning and expert models #ai, but for now we often use #woz
Emergent dialogue | Proceedings of the 2014 conference on Interaction design and children

ACM Conferences
Reducing Computational Cost During Robot Navigation and Human–Robot Interaction with a Human-Inspired Reinforcement Learning Architecture - International Journal of Social Robotics

We present a new neuro-inspired reinforcement learning architecture for robot online learning and decision-making during both social and non-social scenarios. The goal is to take inspiration from the way humans dynamically and autonomously adapt their behavior according to variations in their own performance while minimizing cognitive effort. Following computational neuroscience principles, the architecture combines model-based (MB) and model-free (MF) reinforcement learning (RL). The main novelty here consists in arbitrating with a meta-controller which selects the current learning strategy according to a trade-off between efficiency and computational cost. The MB strategy, which builds a model of the long-term effects of actions and uses this model to decide through dynamic programming, enables flexible adaptation to task changes at the expense of high computation costs. The MF strategy is less flexible but also 1000 times less costly, and learns by observation of MB decisions. We test the architecture in three experiments: a navigation task in a real environment with task changes (wall configuration changes, goal location changes); a simulated object manipulation task under human teaching signals; and a simulated human–robot cooperation task to tidy up objects on a table. We show that our human-inspired strategy coordination method enables the robot to maintain an optimal performance in terms of reward and computational cost compared to an MB expert alone, which achieves the best performance but has the highest computational cost. We also show that the method makes it possible to cope with sudden changes in the environment, goal changes or changes in the behavior of the human partner during interaction tasks. The robots that performed these experiments, whether real or virtual, all used the same set of parameters, thus showing the generality of the method.

SpringerLink

Hello HCI World!
Here is my #introduction.

I'm a #researcher in #CommunicationPlanning and #CollaborativeAI. I'm interested in all things #SocialRobotics, #HAI (Human-AI Interaction), #HMC (Human-Machine Communication), and #HumanMachineTeam.

I am one of the main organizers of the CHAI Workshop (https://chai-workshop.github.io/), which is trying to bridge the gap between #AI, #HCI, #HRI, and #CogSci communities.

I teach #AIEthics and #SoftwareEngineering.

#Introduction Looking forward to talk, learn and share here about all things #creativity. I research and teach about the #psychology and #digitization of creative thinking at Tilburg University and research situated #art and #design practice at St. Joost School of Art & Design. Further interests related to creativity include #psychology #neuroscience #HCI #socialrobotics