Happy #wipwednesday ! Here's some more #pharaomon dev.
Rather than traditional tamagotchi gameplay, I'm making this a turn-based resource management thing. You get 3 actions per day: sunrise, midday, sunset. And scheduled events happen that consume resources. I'm not a game designer though so maybe it's a bad idea? We'll see
#indiegamedev #indiedev #retrographics #unity3d #shadermagic #shaderdev
run cat run
(Sprites from OpenGameArt: minimalist sidescroll city sprites by Lanea Zimmerman, cat by Shepardskin)
#shaderdev #shadermagic #unity3d #indiegamedev #pixelart #gamedev #unityassets #retrographics
Adding fake environmental reflections to my retro shader pack! They work the old fashioned way (per-vertex, with sphere maps) thanks to several old tutorials and this Graphica Obscura article: https://graficaobscura.com/texmap/index.html
It would have taken a lot less work to implement modern per-pixel real-time reflections... 🤔
#shadermagic #shaderdev #indiegamedev #indiedev #unity3d #unityassets
Experimenting with generating 16x16 pixel art tilesets in #Blender by using a compositing shader and some camera perspective tweaks. Palette quantization is still #wip because that's its own rabbit hole.
Best results are achieved by sticking to a grid, using 45-degree bevels, and retouching the output by hand.
I'll open source this when I'm done.
#screenshotsaturday #indiedev #indiegame #shaders #shaderdev #shadermagic #pixelartshader
#throwbackthursday to my vines powered by #shadermagic
The shader uses the quad strip's vertex colors as an alpha mask. It then applies a color gradient over the remaining opaque pixels.