Today’s output. Experimenting with VL.Fuse #vvvv #VLFuse #vvvvgamma #MadeWithvvvv #GenerativeArt #ShaderMagic
I finally did it, now I have a shader/lighting system that can do color quantizing, mapping colors to a arbitrary color palette using different color models AND do dithering, all at runtime (and no matter how bad I am implementing this, framerate is still over 900), and I can mix all these effects:
#indiedev #pixelart #gamemaker #solodev #shadermagic
There is an short but interesting Article by Billy Basso on how he did rendering in #AnimalWell but the GIFs in the article are not available anymore. I digged them out of the internet archive, so I will post them here: https://blog.playstation.com/2022/07/20/how-animal-well-taps-into-ps5-hardware-to-elevate-2d-pixel-art-platforming/
#gamedesign #pixelart #shadermagic
How Animal Well taps into PS5 hardware to elevate 2D pixel-art platforming

Learn how solo developer Billy Basso is achieving background effects, fluid effects, super-low latency, and more.

PlayStation.Blog

Happy #wipwednesday ! Here's some more #pharaomon dev.

Rather than traditional tamagotchi gameplay, I'm making this a turn-based resource management thing. You get 3 actions per day: sunrise, midday, sunset. And scheduled events happen that consume resources. I'm not a game designer though so maybe it's a bad idea? We'll see

#indiegamedev #indiedev #retrographics #unity3d #shadermagic #shaderdev

run cat run

(Sprites from OpenGameArt: minimalist sidescroll city sprites by Lanea Zimmerman, cat by Shepardskin)

#shaderdev #shadermagic #unity3d #indiegamedev #pixelart #gamedev #unityassets #retrographics

Snow shader from above.
It's a peaceful life. ❄️
#threejs #gamedev #shadermagic

Adding fake environmental reflections to my retro shader pack! They work the old fashioned way (per-vertex, with sphere maps) thanks to several old tutorials and this Graphica Obscura article: https://graficaobscura.com/texmap/index.html

It would have taken a lot less work to implement modern per-pixel real-time reflections... 🤔

#shadermagic #shaderdev #indiegamedev #indiedev #unity3d #unityassets

Texture Mapping as a Fundamental Drawing Primitive

Experimenting with generating 16x16 pixel art tilesets in #Blender by using a compositing shader and some camera perspective tweaks. Palette quantization is still #wip because that's its own rabbit hole.

Best results are achieved by sticking to a grid, using 45-degree bevels, and retouching the output by hand.

I'll open source this when I'm done.

#screenshotsaturday #indiedev #indiegame #shaders #shaderdev #shadermagic #pixelartshader

Implemented a new dither shader for my dungeon + added fading walls if the camera goes behind them. #gamedev #godotengine #shadermagic

#throwbackthursday to my vines powered by #shadermagic

The shader uses the quad strip's vertex colors as an alpha mask. It then applies a color gradient over the remaining opaque pixels.

#shaders #gamedev #indiedev #indiegamedev