Adding fake environmental reflections to my retro shader pack! They work the old fashioned way (per-vertex, with sphere maps) thanks to several old tutorials and this Graphica Obscura article: https://graficaobscura.com/texmap/index.html
It would have taken a lot less work to implement modern per-pixel real-time reflections... 🤔
#shadermagic #shaderdev #indiegamedev #indiedev #unity3d #unityassets


