Learn PHP in 2026 (Yes, Really)
https://fagnerbrack.com/learn-php-in-2026-yes-really-bd567753dd84
#HackerNews #LearnPHP #PHP2026 #TechTrends #ProgrammingEducation #HackerNews
Learn PHP in 2026 (Yes, Really)
https://fagnerbrack.com/learn-php-in-2026-yes-really-bd567753dd84
#HackerNews #LearnPHP #PHP2026 #TechTrends #ProgrammingEducation #HackerNews
Computer Classroom Practices and Technology in 1972
📰 Original title: Here’s What Computer Class Looked Like in 1972!
🤖 IA: It's clickbait ⚠️
👥 Users: It's clickbait ⚠️
View full AI summary: https://en.killbait.com/computer-classroom-practices-and-technology-in-1972.html?utm_source=mastodon_world&utm_medium=social&utm_campaign=killbait.mastodon_world
#computing #mainframecomputing #computerhistory #programmingeducation

The article describes what computer science education looked like in 1972, a period when computing technology was still in its early stages and largely inaccessible compared to today. Computer classes at the time were centered around large mainframe computers and the emerging use of minicomputers. Mainframes were powerful but physically massive systems that required dedicated rooms, while minicomputers were smaller and gradually becoming more affordable for educational institutions. Students typically did not interact directly with the mainframes themselves; instead, they used computer terminals equipped with cathode-ray tube (CRT) monitors. These terminals allowed users to input code and receive processed results from a central machine often located elsewhere on campus or in a separate facility. Programming education in 1972 focused heavily on foundational languages such as BASIC and FORTRAN, which played a key role in shaping early software development practices. Students frequently relied on punch cards or paper tape to enter programs, which made the process slow and error-prone. Debugging was particularly challenging, as even small mistakes or physical issues—such as misordered punch card decks—could cause programs to fail completely. The absence of modern tools, real-time feedback systems, or interactive development environments meant that learning to code required patience and precision. In addition, students depended almost entirely on printed textbooks and manuals since there was no internet or digital knowledge base available. Despite these limitations, computer classes in 1972 were instrumental in introducing students to computing concepts and fostering early innovation. The experience, though often frustrating, helped lay the groundwork for the rapid evolution of computer education, which today includes user-friendly interfaces, instant access to online resources, and a wide variety of programming languages.
Computer Classroom Practices and Technology in 1972
📰 Original title: Here’s What Computer Class Looked Like in 1972!
🤖 IA: It's clickbait ⚠️
👥 Users: It's clickbait ⚠️
View full AI summary: https://en.killbait.com/computer-classroom-practices-and-technology-in-1972.html?utm_source=mastodon_social&utm_medium=social&utm_campaign=killbait.mastodon_social
#computing #mainframecomputing #computerhistory #programmingeducation

The article describes what computer science education looked like in 1972, a period when computing technology was still in its early stages and largely inaccessible compared to today. Computer classes at the time were centered around large mainframe computers and the emerging use of minicomputers. Mainframes were powerful but physically massive systems that required dedicated rooms, while minicomputers were smaller and gradually becoming more affordable for educational institutions. Students typically did not interact directly with the mainframes themselves; instead, they used computer terminals equipped with cathode-ray tube (CRT) monitors. These terminals allowed users to input code and receive processed results from a central machine often located elsewhere on campus or in a separate facility. Programming education in 1972 focused heavily on foundational languages such as BASIC and FORTRAN, which played a key role in shaping early software development practices. Students frequently relied on punch cards or paper tape to enter programs, which made the process slow and error-prone. Debugging was particularly challenging, as even small mistakes or physical issues—such as misordered punch card decks—could cause programs to fail completely. The absence of modern tools, real-time feedback systems, or interactive development environments meant that learning to code required patience and precision. In addition, students depended almost entirely on printed textbooks and manuals since there was no internet or digital knowledge base available. Despite these limitations, computer classes in 1972 were instrumental in introducing students to computing concepts and fostering early innovation. The experience, though often frustrating, helped lay the groundwork for the rapid evolution of computer education, which today includes user-friendly interfaces, instant access to online resources, and a wide variety of programming languages.
Why is there a tube on every monitor in our Python course? 🐍
It is a simple progress signal: students put the tube up while working on exercises and take it down when they are finished. This makes it easy to see who is still working and who is ready for the next step.
https://www.izmb.uni-bonn.de/en/pbb/teaching
#Python #Bioinformatics # #TeachingTips #EdTech #ProgrammingEducation #PythonCourse #TeachingTrick #LowTechHighImpact #SmartTeaching #LearningByDoing #ClassroomInnovation
@PuckerLab
Learn Turbo Pascal – a video series originally released on VHS
https://www.youtube.com/watch?v=UOtonwG3DXM
#HackerNews #TurboPascal #VideoSeries #VHS #Nostalgia #ProgrammingEducation #RetroTech
Everything you might possibly want to know about programming in Turbo Pascal.Originally released on VHS, (c) Borland International.
AI-driven "vibe coding" lets devs build apps fast with plain English, but risks undermining fundamentals. Balancing tool use with mastery is key. #AIinCode #ProgrammingEducation #DevTrends #SoftwareDevelopment
101 Basic Computer Games
https://github.com/maurymarkowitz/101-BASIC-Computer-Games
#HackerNews #101BasicComputerGames #BASICGames #RetroGaming #ProgrammingEducation #ComputerScience
Type-in programs from the original 101 BASIC Computer Games, in their original DEC and Dartmouth dialects. No, this is *not* the same as BASIC Computer Games. - maurymarkowitz/101-BASIC-Computer-Games
100 #python mini projects with source codes for #beginners
#guide #tutorial
#pythonlearning
#pythonprogramming #pythondeveloper #pythoncode
#DataScience #DataAnalytics
Pandas NumPy Scipy
#interpolation #search
#ProgrammingEducation
#edtech
Scratch Game Design Introduction #Coding #Scratch
https://youtu.be/dJpXRpnWYuI
#ScratchProgramming #GameDesign #CodingForKids #ScratchGames #LearnToCode #EducationalGames #STEMEducation #DigitalLearning #CreativeCoding #ProgrammingEducation #ScratchProject #ComputerScience #KidsCoding #ScratchCoding #gamedevelopment