Some thoughts on the #Analogue3D:
It is very cool and sleek hardware (see my terrible photo with my original #OcarinaOfTime module) and can be a lot of fun if you want to have a mostly authentic #N64 experience on modern FullHD or 4K screen.
There are a lot of things to consider if you are willing to invest so quite a bit of money into this console:
#Nintendo64 #RetroGraming #RetroHardware #AnalogueInc #Analogue #Nintendo
Hmm, is there a means to run ROMs created with #GBDK2020 directly on #AnaloguePocket without using a 3rd-party GB/C/A core?
I know I can use any of the OpenFPGA cores on GitHub that I'd otherwise use to run ROM backups but for some reason I'd love to use the built-in cores that are normally used to run physical cartridges.
I briefly stumbled across .pocket files and #GameBoyStudio support but didn't get a lot of details and the impression that those are fairly limited compared to native ROMs.
Huh. Microchip started adding a 32 LUT FPGA to some PICs. Mark Omo decided to see how it is configured and found they internally use Yosys. Full RE details: https://mcp-clb.markomo.me/
If you're still using the spiritualized1997 #OpenFPGA GB and SGB cores for Analogue Pocket I'd recommend switching to Budude2's MiSTER port. It's open source, actively developed and includes features like SGB palettes without displaying the border