Analogue Pocket Adapter Set Restock June 12th 8am PDT

https://lemmy.world/post/48026195

Analogue Pocket Adapter Set Restock June 12th 8am PDT - Lemmy.World

Analogue Pocket Adapter Set - $ 99.99 The Analogue Pocket Adapter Set expands the Pocket’s compatibility to even more classic systems, including the TurboGrafx-16, Neo Geo Pocket Color, and Atari Lynx. Play your original cartridges from these handheld systems on the Analogue Pocket. Compatible with Analogue Pocket only In The Box: * TurboGrafx-16, PC Engine & SuperGrafx Adapter * Neo Geo Pocket Color Cartridge Adapter * Atari Lynx Cartridge Adapter Ships in 24-48 hours

3D Firmware 1.3.0 - Analogue | Save states!

https://lemmy.world/post/46913030

3D Firmware 1.3.0 - Analogue | Save states! - Lemmy.World

General * New: Introducing Memories for Analogue3D. Our signature save-state system, bringing modern convenience to the full 900+ N64 cartridge library. First introduced on Analogue Pocket in 2022, Memories lets you capture and reload gameplay at any moment without the need to reach a save point or rely on original Controller Paks. Memories is seamlessly implemented to maintain total hardware accuracy of the original N64 including compatibility with all original accessories, such as the Transfer Pak with Pokémon Stadium’s GB Tower * New: Games can save across different Controller Paks, improving compatibility with Controller Pak swapping and Memories Core * New: Support for Memories * Improved: Progressive Output (beta) for certain games OS * New: Memories list. Part of 3DOS Library and the in-game menu, Memories are visually organized and managed on a per-game basis. In Library, press Down to access the list if Memories exist for that game. Access the list from the in-game menu too. Each game currently supports up to 20 Memories. When full, the oldest Memory will automatically be deleted when creating a new Memory. Pin a Memory to preserve it. * Improved: Menu speed when switching ODMs and virtual Paks in-game * Fix: Play Cartridge option disabled in rare instances Controllers * New: Hotkeys for creating and loading Memories * To create a Memory: * 8BitDo 64 controller: Hold Home then press D-Pad Up * Original controllers: Hold Z and Start then press C-Up * To quickly load the most recently loaded or created Memory * 8BitDo 64 controller: Hold Home then press D-Pad Down * Original controllers: Hold Z and Start then press C-Down * New: Added ‘No Pak’ option when switching virtual Paks with wireless controllers Fixes cartridge save access in Blast Corps when using wireless controllers and automatically sets ‘No Pak’ when playing the cartridge * Fix: 8BitDo 64 BT controllers unable to press C-Left/Right or C-Up/Down simultaneously Fixes save management with 8BitDo 64 BT controllers in games such as Doom 64 and Cruisin’ USA * Fix: Chameleon Twist starts with the virtual Rumble Pak instead of Controller Pak, fixing boot issues with wireless controllers * Fix: P1 controller slot remained occupied in some instances when using original controllers Note: Your 8BitDo 64 BT controller must be updated to version 2.05 or later. Visit analogue.link/3d-controller-update to update your controller

3D Firmware 1.2.6 - Analogue

https://lemmy.world/post/46027302

3D Firmware 1.2.6 - Analogue - Lemmy.World

General * Clarification on Advanced HDR [https://www.analogue.co/support/3d/guide/3dos#hdr]. See the updated User Guide. * Improved: SD card stability Core * Improved: Progressive Output (beta) * Blinking or flickering screens have been fixed for certain games such as Resident Evil 2 when using Progressive Output OS * New: Library Cartridge Colors * Change the color of Library cartridges to your liking * In Library navigate to ‘Configure > Customization’ * Gray / Red / Green / Blue / Yellow / Gold / Black / Purple / Pink * Colors for original cartridges are set by default based on their release * New: Long game titles now scroll in Library * Improved: ‘Progressive Output’ can now be toggled from the In-Game Menu during gameplay * Improved: OS visual polish * Updated: Auto Overclock behavior * Updated: 3DOS Hotkeys list * Updated: Avg/Max Luminance settings [https://www.analogue.co/support/3d/guide/3dos#avg-max-luminance]

3D Firmware 1.2.5 - Analogue

https://lemmy.world/post/45431056

3D Firmware 1.2.5 - Analogue - Lemmy.World

## General * New: Advanced HDR * Designed for modern OLED displays* * Original Display Modes now take full advantage of modern HDR brightness and color gamut * Max luminance is adjustable to accurately match consumer CRTs, broadcast monitors, and beyond * For the most accurate picture: Before adjusting the max luminance setting, set your display HDR tone mapping to disabled or HGiG and check that game mode is enabled ## Core * New: Support for Advanced HDR ## OS * New: ‘Max. Luminance’ display setting * Navigate to Settings → Display→ ‘Max. Luminance’. This can be adjusted only when HDR is enabled * New: Alphabetical navigation in Library * Press Up in the Library to display the alphabetical index and select a letter by moving Left and Right. Press Down to return to the Library. Jump to the inserted cartridge by pressing B * Improved: Library scrolling, responsiveness, and speed * Improved: Automatic virtual Rumble Pak selection for several games * Improved: OS visual polish * Fix: Library organization issues in rare instances * Fix: Library updating issue when a blank SD card is inserted in rare instances * Fix: ALLM and HDR settings sometimes apply incorrectly with 1080p displays ## Controllers * Improved: Pair controllers in-game without opening the menu * Fix: Controller LED remains on in rare instances Note: Recreating a CRT beam demands high peak localized brightness (the display must get much brighter in specific, small spots). Modern OLED displays, which excel at this, are recommended with Advanced HDR.

3D Firmware 1.2.4 - Analogue

https://lemmy.world/post/44982008

3D Firmware 1.2.4 - Analogue - Lemmy.World

General * New: Advanced Library detection for variable game headers. If a cartridge changes its header, this is detected, added and tracked in the Library. Virtual Controller Pak and per-game configuration is applied automatically and can be adjusted normally in the Library or in-game menu. * Improved: General system behavior in preparation for upcoming OS features OS * New: “Ready” label added to currently inserted cartridge. Easily jump to the ready cartridge by pressing B in the Library. * Improved: Updated Library info for several games * Improved: OS visual polish

3D Firmware 1.2.3 - Analogue

https://lemmy.world/post/44421886

3D Firmware 1.2.3 - Analogue - Lemmy.World

General * Improved: Cartridge detection * Fix: Compatibility with GameShark * Fix: OS brightness with HDR * Fix: Controller LED remaining on in rare instances Core * New: Core version * Improved: RSP dual instruction interlocks * Improved: CPU CP0 behavior * Improved: VI Core register timing adaptation

3D Firmware 1.2.2 - Analogue

https://lemmy.world/post/43804397

3D Firmware 1.2.2 - Analogue - Lemmy.World

General * Fix: ODM selection and game configuration applied incorrectly for unknown cartridges under certain conditions OS * New: Added ‘Startup Action’ feature. You can now directly play the inserted cartridge when powering on 3D. Navigate to Settings → System → ‘Startup Action’ and select ‘Cartridge’ or ‘Library’ * New: Added ‘Power Off’ from OS menu. You can now power off 3D from either the in-game menu or settings menu * Improved: Virtual Controller Pak, game configuration, and playtime are now saved if 3D is powered off during gameplay * Improved: Auto overclock behavior * Improved: OS visual polish Notes * Original N64 games required an active controller to start. When Startup Action is set to Cartridge, a controller must be connected on P1 when 3D is powered on

Analogue Pocket and Dock Restock March 4th 8am PST

https://lemmy.world/post/43771673

Analogue Pocket and Dock Restock March 4th 8am PST - Lemmy.World

Preorder: March 4th, 8am PST Shipping: June 2026

3D Firmware 1.2.1 - Analogue

https://lemmy.world/post/43204111

3D Firmware 1.2.1 - Analogue - Lemmy.World

Lemmy

3D - Prototype - Analogue

https://lemmy.world/post/42798836

3D - Prototype - Analogue - Lemmy.World

Introducing Analogue3D - Prototype Editions. Available in highly limited quantities. Five colors were officially prototyped for the original Nintendo 64. Unreleased. Until now. They were real. They were manufactured. They were never released. Analogue3D: Prototype Editions Finally release these lost colors as limited editions. History, finished. Decades later.