How ZJIT removes redundant object loads and stores

ZJIT’s optimizer now removes redundant object loads and stores, improving JIT performance of CRuby’s shape system. This post explains how the optimization works.

Rails at Scale

Mastering Entropy: Embodiments

Objects is a repository of grouped game entities with unique identity, placed in the game world.,,
As in Elements, the structure keeps a clear split into Human Made and Nature, each with its own internal hierarchy and subcategories.,,
An object folder contains static or skeletal meshes and, when necessary, unique materials and textures, blueprints, and other relevant assets required to fully describe the object.,,
The main issue with...

#architecture #object

Amazon S3 二十年的公關稿

Amazon S3 二十年的公關稿:「Twenty years of Amazon S3 and building what’s next」,算是 AWS 第一個拉出差異化的服務,當時發表的論文「Dynamo: Amazon’s Highly Available Key-value Store」也影響了很多之後的軟體。 裡面比較重要的公開的數據: 看...

Gea-Suan Lin's BLOG