Well, now that we've finally published the first releast of our first major framework for the community, let's take a step back and revisit some of our other addons. One of the things I've been tinkering away at is my own first weapon pack, one that I've posted about before (see here for the Black Hole Generator, here for the pipe bombs, and here for the claymores & land mines)

I noticed that between the Pipe Bombs and the Laser Trip-Bombs, I've started to basically re-implement and re-imagine what the Duke Nukem 3D arsenal would be like in the world of #HideousDestructor, so why not continue that trend and start working on some more?

I bring you, the first iteration of the Ripper Chaingun! This is currently not a lot more than a tripled-barrelled Vulcanette, but I'm hoping to give it a bit more personality as I continue to iterate upon it.

#Gaming #RetroGaming #BoomerShooters #Doom #Modding #ModDevelopment #DevLog #ZDoom

The day has finally come, I have pulled the proverbial trigger and released the first proper version of the core framework/library/abstraction-layer, uh, thing for #HideousDestructor and have begun the laborious process of submitting PRs to various git repos to begin integration! This has been a long time coming, but with more and more players seeking out the version of other addons that leverage the library, along with my multitude of forks that I used during development of said library, the pressure to release this beast can be contained nor put off any longer.

Thank you to everyone who has playtested with this thing over the last several months, and every bit of feedback received has helped push to make this a better toolkit for all of us!

https://github.com/HDest-Community/hdest-core-lib/releases/tag/v1.0.0

#Gaming #RetroGaming #BoomerShooters #Doom #Modding #ModDevelopment #DevLog #ZDoom

Release v1.0.0 · HDest-Community/hdest-core-lib

What's Changed Initial Release! HDCINFO Custom Text Lump Unified Spawn Handlers Various Static Helper Functions Actor Spawning Helpers Class-based boilerplate APIs Color Math Helpers Font & Font ...

GitHub

More adventures in #DoomModding today, this time we're shining some light on an old addon that has been revived, stripped down to just the parts that are needed, and brought back up with some new life via the new helper functions I've been tinkering away with over in HDCoreLib.

Given that I've mentioned this flashlight item previously (see above a few posts in this very chain) I won't belabor the refactored particle function, although what is new here is the use of a newly Planck's Law calculation for the color temperatures of the incandescent flashlight and the cool white LED flood light.

Also you may notice the physicality of the light beam itself, that's due to a Damped Spring function easing the position and direction of the light beam, which is different depending on the place that it's mounted, with your shoulders slightly lagging behind your camera without overcorrection, and the helmet being instant since it's attached to your head and thus the camera.

The flood light is still WIP, but is a decoration that can be used to light up an area in front of it, dragged around, or salvaged for its battery if it has one.

#Gaming #RetroGaming #BoomerShooters #Doom #Modding #ModDevelopment #DevLog #ZDoom

So I spent the better half of the last week or two working on fleshing out a common base class for various melee weapons across different #HideousDestructor addons, and at least initially, I think it turned out ok! Things are quite extensive already, and hopefully will grow as more new instruments are created.

The challenge was figuring out the intention behind various disparate parts of code across each individual weapon, in order to rewire everything up to a more modular, hopefully cleaner abstraction layer. From here, though, not only should a new weapon be simpler to create and receive boilerplate feature enhancements, bugfixes, etc automatically, but also allow for more interesting mechanics going forward.

https://github.com/HDest-Community/hdest-core-lib/blob/main/zscript%2FHDCore%2Fbase%2Fweapons%2FBaseMeleeWeapon.zsc

#Gaming #RetroGaming #Doom #BoomerShooters #Modding #DoomModding #ModDevelopment #DevLog #ZDoom

hdest-core-lib/zscript/HDCore/base/weapons/BaseMeleeWeapon.zsc at main · HDest-Community/hdest-core-lib

[WIP] A Collection of helper methods, boilerplate code, and shared libraries used by members of the HDest Community - HDest-Community/hdest-core-lib

GitHub
Undead_Zeratul - Twitch

Just a dufus who loves immersive experiences!

Twitch

Small update to my recent #HideousDestructor weapon pack. A detonator is now required to actually detonate the new "grenades". These will spawn alongside them, almost all of the time. They can also be found in backpacks.

#Games #Gaming #Mods #Modding #ModDev #ModDevelopment #HDest #Doom #DoomMod #DoomMods #DoomModding #DoomModder #Modder #Modders #BoomerShooter #BoomerShooters #Retro #RetroGame #RetroGames #RetroGaming #Doom2 #DoomII #GZDoom #ZDoom

Recently decided to start working on creating my own #HideousDestructor weapon pack, and first on the list is a "grenade" you have to manually detonate. Still a bit of a work in progress, but not too bad for my first actual bit of content!

https://github.com/UndeadZeratul/uzHDWeapons

#Games #Gaming #Mods #Modding #ModDev #ModDevelopment #HDest #Doom #DoomMod #DoomMods #DoomModding #DoomModder #Modder #Modders #BoomerShooter #BoomerShooters #Retro #RetroGame #RetroGames #RetroGaming #Doom2 #DoomII #GZDoom #ZDoom

GitHub - UndeadZeratul/uzHDWeapons: UZ's collection of weapons for the Classic Doom mod, Hideous Destructor

UZ's collection of weapons for the Classic Doom mod, Hideous Destructor - UndeadZeratul/uzHDWeapons

GitHub
Just spent most of the day working on v0.0.4 of the Creston's UK City Pack.

Glad the process is getting easier just annoyed that my PC decided to kill itself in the process.

https://modrinth.com/mod/crestoncitymod

#Minecraft #MinecraftMod #MinecraftModrinth #Modrinth #ModDevelopment #MinecraftForge
Creston's UK City Pack - Minecraft Mod

UK City Decorative Traffic Lights, Roads & more

Modrinth

I have to say this has been a much better time here on #Mastodon compared to #Twitter... I know I personally have been a bit sporadic on here and I am trying to make a concerted effort to engage more than I have been. when I was playing #MagicTheGathering more regularly it was easier to post decklists; and while I have been invested more into #ModDevelopment as of late, I haven't been keeping up with posting about some of the latest changes and updates I and many others have done in that sphere. It's something I'm hoping to course-correct on, though, and there has been some conversations surrounding more on the latter, so I'll keep you posted!

With all of our new friends migrating over, here's hoping the new #Bluesky bridge helps connect everyone out here on this new endeavor towards a better #SocialMedia ecosystem. Y'all have been much more welcoming, and hopefully will continue to be so as this experiment continues to grow, I look forward to being a part of it all in the coming months and years. This decentralized protocol-based environment feels much more open and cross-compatible, not only with other apps speaking the same #ActivityPub language, but now it seems more and more efforts going into bridging between protocols seem to be sprouting up, which should be promising!

For now, though, let's take a quick look back at this past year's #Wrapstodon for #2024, thank you all for joining me on this journey!

#Wrapstodon2024 #Fediverse #Community #ThankYou

Undead_Zeratul - Twitch

Just a dufus who loves immersive experiences!

Twitch