cssDOOM – DOOM in CSS and every wall, floor, barrel, and imp is a div, positioned in 3D space using CSS transforms
cssDOOM – DOOM in CSS and every wall, floor, barrel, and imp is a div, positioned in 3D space using CSS transforms
Yamagi Q2R for Heretic II – Release 8.61H15
Forgotten FPS sequel Heretic 2 gets a 'reverse-engineered sourceport' that fixes bugs, improves the framerate and adds 'lots of cosmetic improvements'

cross-posted from: https://piefed.world/c/foss_gaming/p/993792/forgotten-fps-sequel-heretic-2-gets-a-reverse-engineered-sourceport-that-fixes-bugs-impr [https://piefed.world/c/foss_gaming/p/993792/forgotten-fps-sequel-heretic-2-gets-a-reverse-engineered-sourceport-that-fixes-bugs-impr] > The game plays as you remember it. > > > > Heretic2R on Github [https://github.com/m-x-d/Heretic2R]
Doom is Doom because of Romero's upbringing | Interview highlight
Playing Wolfenstein 3D with one hand in 2026

cross-posted from: https://piefed.world/c/pcgaming/p/993031/playing-wolfenstein-3d-with-one-hand-in-2026 [https://piefed.world/c/pcgaming/p/993031/playing-wolfenstein-3d-with-one-hand-in-2026] > Over three decades later, this historical curiosity has more than a few rough edges…
Bunch of kinda criticisms of Wolf 3D in this piece here, but also some interesting insights on playing one handed by using the mouse with sensitivity turned up fully (and of course using a map). I'm so used to keyboard, but thinking now, when I played it on a Mac in the 90s, I may have messed with using a mouse for it some.
https://arstechnica.com/gaming/2026/03/playing-wolfenstein-3d-with-one-hand-in-2026
#Wolfenstein #Wolfenstein3D #fps #BoomerShooters #90s #90sGames #DOSGames #DOSGaming #gaming
Serious Sam: Shatterverse Reveal Trailer
Doom on Super Nintendo (SNES) Was Ambitous But Flawed
Doom 64 (N64) Was Overlooked & Underrated
Death Wish v2.0 Available Now [Blood mod]