The henchmen's pathfinding feels better in EE than in original. Maybe it was just my imagination? Still, I was looking for a new henchmen AI enhancement mod that can be used with the original campaign, to at least give them the ability to switch weapons in melee range.
Played with Philos' Enhancing Player System for some time, it feels quite nice so far. It gives you customizable options to control everyone individually, or you can set up their tactics through dialogues like henchmen mods from the old days.






