More MaterialX fun — real-time shadows and animated displacement now work in the web export. Transparency too!

https://docs.needle.tools/materialx

#needle #threejs #materialx #rendering #webdev

Playing with the #materialx rhino is fun! We love our new ShaderGraph export!

https://docs.needle.tools/materialx

#threejs #webdev #needle

This weeks Tutorial is online:
"My 5 favorite new MaterialX nodes"
https://youtu.be/f4_ALknPuEg

I mostly show how you can animate shader parameters and show some new nosed in the MaterialX context.
Nerdy warning 😇

#octane #c4d #materialx #cinema4d

Needle Engine 5 brought a massive #MaterialX leap:

— Full lights & shadows (point, spot, directional)
— Displacement mapping
— Automatic transparency detection

https://docs.needle.tools/materialx

#threejs #needle #webdev #unity #rendering

Needle Engine 5 is here with a huge leap in #materialx support and #EXR compression

Check out the changelog: https://github.com/needle-tools/needle-engine-support/releases/tag/release%2F5.0.0

#threejs #needle #webdev

Release 5.0.0 · needle-tools/needle-engine-support

⭐ Highlights FastHDR (PMREM) — Ultra-fast EXR Compression Needle Engine now supports compressing EXR skybox and environment textures using our FastHDR format. Compared to standard EXR files, FastHD...

GitHub
So #AMD #MaterialX and Open Shading Language (OSL) were just a passing phase… now it looks like everyone’s settling on #OpenPBR. Back to square one, basically.
Yay… let’s see if this one’s actually gonna stick this time. #PBR #CGI #VFX #3D #b3d #Blender #blender3D
https://academysoftwarefoundation.github.io/OpenPBR/

MaterialX adds support for Slang Shader generation!

The Slang team at The Khronos Group is excited to announce a collaborative milestone: the MaterialX project now includes a dedicated Slang shader generator. MaterialX describes complex, hardware-agnostic look-development data. This integration positions Slang as a critical bridge for open-standard material interoperability

Learn more: https://www.aswf.io/blog/materialx-adds-support-for-slang-shader-generation/
@AcademySwf #materialx #slang #shaders #ASWF #machinelearning #openusd @openusd

MaterialX Adds Support for Slang Shader Generation – ASWF

The F82 tint values are usable in Blender Cycles with the Metallic BSDF. It’s also the specular tint model used in OpenPBR.

#CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #OpenPBR

New metals include Beryllium, Cesium, Germanium, Iridium, Lithium, Magnesium, Manganese, Molybdenum, Palladium, Potassium, Rubidium, and Sodium

#CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #UE5 #UnrealEngine #OpenPBR

https://physicallybased.info/ just got updated with:
- New metals
- F82 tint values for all metals
- Reflectance values
- Copy Unreal Snippet for light sources
#CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #UE5 #UnrealEngine #OpenPBR #MaterialX #OpenUSD