So #AMD #MaterialX and Open Shading Language (OSL) were just a passing phase… now it looks like everyone’s settling on #OpenPBR. Back to square one, basically.
Yay… let’s see if this one’s actually gonna stick this time. #PBR #CGI #VFX #3D #b3d #Blender #blender3D
https://academysoftwarefoundation.github.io/OpenPBR/

MaterialX adds support for Slang Shader generation!

The Slang team at The Khronos Group is excited to announce a collaborative milestone: the MaterialX project now includes a dedicated Slang shader generator. MaterialX describes complex, hardware-agnostic look-development data. This integration positions Slang as a critical bridge for open-standard material interoperability

Learn more: https://www.aswf.io/blog/materialx-adds-support-for-slang-shader-generation/
@AcademySwf #materialx #slang #shaders #ASWF #machinelearning #openusd @openusd

MaterialX Adds Support for Slang Shader Generation – ASWF

The F82 tint values are usable in Blender Cycles with the Metallic BSDF. It’s also the specular tint model used in OpenPBR.

#CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #OpenPBR

New metals include Beryllium, Cesium, Germanium, Iridium, Lithium, Magnesium, Manganese, Molybdenum, Palladium, Potassium, Rubidium, and Sodium

#CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #UE5 #UnrealEngine #OpenPBR

https://physicallybased.info/ just got updated with:
- New metals
- F82 tint values for all metals
- Reflectance values
- Copy Unreal Snippet for light sources
#CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #UE5 #UnrealEngine #OpenPBR #MaterialX #OpenUSD
Also briefly tried to generate videos with ffmpeg. Here's one of the tests with a #materialx episode

New Github PR to #ThreeJS that adds much improved #MaterialX support.

New nodes & properties supported: thin film, sheen, transmission, rotate, determine, inverse, floor, reflect, refract, opacity, specular, anisotropy, etc...

Full details: https://github.com/mrdoob/three.js/pull/31439

Needle supporting ShaderGraph to three.js is coming

For Needle Engine, vanilla three AND react-three-fiber

#needle #three #r3f #webgl #materialx

Join the 3D Asset Interoperability Working Group on April 30th for the education session, Material Convergence - MaterialX, glTF, and USD with Jonathan Stone and Ed Mackey. All members are welcome! Not a member? Join us - https://metaverse-standards.org/members/
#glTF #MaterialX #USD
Join the Forum

Metaverse Standards Forum

I continuously update the database at https://api.physicallybased.info and the website at https://physicallybased.info

Some of the recent updates include:
- New materials
- New cameras (now also with resolutions)
- New light sources
- More accurate complex IOR values for metals
- Nicer display of references, with more info
- Started work on API v2

#CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender

The PBR Database API

A database of physically based values for CG artists.