What is an open source alternative to Blender for simple tasks?

For those of us who don't want to use a Blender associated with Anthropic.

#blender3d #blender #b3d #opensouce #3d #modelling #rendering

new: raycanvas

v0.2.4 — work in progress

A Go package that mirrors the HTML5 CanvasRenderingContext2D API, backed by raylib-go for GPU rendering and fogleman/gg for CPU-side precision work (blur, anti-aliased curves, clip masks).

https://github.com/ha1tch/raycanvas

The goal is to let code written against the browser canvas API port to Go with minimal structural changes — same draw calls, same state model, same coordinate conventions.

#foss #opensource #golang #html #canvas #raylib #gamedev #gamedevelopment #gui #rendering

18.05.2026-
Sometimes the best ideas stay in 3D. 🏛️ This layout didn't make the cut, but I was proud of the curve details and the warm atmosphere. Glad I can still share the visuals here! What do you think? 👋✨

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#residentialdesign #livingroomdesign #columndesign #columninterior #livingroomdecor #interiorarchitecture #structuraldesign #modernresidence #livingroomgoals #interior
#d5render #render #renderlovers #cgiarchitecture #3dvisualization #render3d #rendering
#interior #design

Fitting that the change number to add a 'no gen AI' statement to our website was '666' 😈

And good news: Avoyd Voxel Editor is now listed on the 'Slopfree Software Index' by @brib !
Check it out: https://codeberg.org/brib/slopfree-software-index

#Avoyd #NoAI #VoxelEditor #3D #Voxel #Rendering #IndieDev #GameDev #IndieGameDev #NoGenAI

slopfree-software-index

A list of open-source projects that reject AI-generated code

Codeberg.org
Native all the way, until you need text | Artem Loenko

Why building a rich, selectable, streaming Markdown chat UI on macOS still pushes you toward WebKit or Electron.

GALERIE PHOTOS ▶️ HOUSE OF HORROR

House of Horror est un projet d'immersion horrifique et narrative, réalisé avec Blender et Lumion 2026.

Lien vidéo ⬇️
https://youtube.com/watch?v=mycaHNcA3WU

Plus d'informations sur le projet ⬇️
https://pm3d-animation.fr/pages/animation/house-of-horror.html#projet

#Blender3D #Sketchup #Lumion #3dsMax #Kitbash3D #Animation3D #3DModeling #Rendering #Horror #Horreur #Creepy #Epouvante #Thriller #TrueCrime

NOUVELLE VIDÉO 🎦▶️ https://youtube.com/watch?v=mycaHNcA3WU

House of Horror est un projet d'immersion horrifique et narrative, réalisé avec Blender et Lumion 2026.

Pour plus d'informations sur le projet ➡️ https://pm3d-animation.fr/pages/animation/house-of-horror.html#projet

#Blender3D #Sketchup #Lumion #3dsMax #Kitbash3D #Animation3D #3DModeling #Rendering #Horror #Horreur #Creepy #Epouvante #Thriller #TrueCrime

On Rendering the Sky, Sunsets, and Planets, by @maxime.bsky.social:

https://blog.maximeheckel.com/posts/on-rendering-the-sky-sunsets-and-planets/

#rendering #math #effects

On Rendering the Sky, Sunsets, and Planets - The Blog of Maxime Heckel

This article explores how to render realistic skies and atmospheres in real time in the browser with shaders, from simple sky domes, to entire planets using shaders, raymarching, Rayleigh and Mie scattering, and ozone absorption.

The Blog of Maxime Heckel

Avoyd Voxel Editor - new 0.28 Beta fixes rendering multi-model transparency.
Download and how to use invisible materials to create openings https://enkisoftware.itch.io/avoyd/devlog/1523305/avoyd-028-beta-rendering-multi-model-transparency-fixes

#Avoyd #Voxel #VoxelEditor #VoxelArt #3D #3Dmodel #VolumetricRendering #Rendering #PathTracing #GameDev #IndieDev #IndieGameDev