Today's the day!! #Glyphscape releases on #Steam today!!
Today's the day!! #Glyphscape releases on #Steam today!!
I realized I haven't posted an update in a while!
I had been making strong progress towards a planned release at the end of the year for #Glyphscape but started feeling quite burnt out from the pace required for that.
I decided to delay the planned release to 2025 so I can make sure the game releases in a state I'm happy with. In the meantime, I have been tinkering with a small #Godot project that should be finished (or at least playable) by the end of the year instead. More on that soon!
Adding blood effects might have torpedoed by chances of a family-friendly rating, but I think it was worth it.
#ScreenshotSaturday #IndieDev #Glyphscape #ASCII #RPG #soulslike
In an effort to continually be releasing public builds of Glyphscape, I have submitted a new version (0.12) of #Glyphscape to a #DOS #gamejam on #itchio
There are some really big and exciting changes in here, but this build is also a bit unstable. I think it's still worth a download, bugs and all.
https://geouug.itch.io/glyphscape/devlog/784206/v012-a-whole-new-world
#IndieDev #gamedev #development #free #rpg #soulslike #solodev
Procrastinating critical features by expanding the #Glyphscape font to allow for #localization for #japan, starting with katakana.
I am a bit more than halfway through the hiragana characters, and boy howdy is that glyph set difficult to squish into 8x8. Some context clues may be necessary...
I missed #ScreenshotSaturday again, but here's a quick preview of some of the weapon art that I have been working on. Next up is to add elemental effects for enchantments!
Which one is your favorite?
It's been a very long time coming, but #Glyphscape finally has a #steam page! I doubt I will have a demo ready in time for the next #NextFest but I plan to have one by September sometime.
Boosts hugely appreciated! Wishlists even more so!
https://store.steampowered.com/app/3103690/Glyphscape/
#IndieDev #solodev #rpg #turnbased #retro #emulation #ascii #gamedev
Of all the methods to accomplish player reflections, this is by far my favorite.
Created a new half-wall tile that blocks movement but not line-of-sight. It works really well with my existing walls, and lets me make the local architecture a bit less treacherous.
#ScreenshotSaturday seems like a good time to share this #devlog about visual improvements to #Glyphscape .
It's really starting to look like a proper game!
Over the last week I developed a 50+ year history for the world that I love. Now that I have all the systems in place to allow me to paint that world into the game, it should be no time before it plays like a proper game too.