For Game Engines #GBStudio is again the most used by far. All entrants used GBStudio 3.1.0, compared with last year when it was a mix of versions.
A couple #GBDK C entries and a single likely #RGBDS ASM entry.
#gbdev #gameboy #GameBoyShowDown #retrogaming
Data extracted with GBtoolsID
desktop version available on github:
https://github.com/bbbbbr/gbtoolsid
Web version available too (just drop a #Game Boy rom into the browser page):
https://bbbbbr.github.io/gbtoolsid_web/








