Demon Fish #17 is Spongy!
πΏπ£β π§
The most porous creature in Demon Fish Dead Ahead! π§½
#pixelart #gameboy #gbc #gbstudio
Check out my classic style RPG for Game Boy Color, coming soon to steam!β
https://store.steampowered.com/app/4297470/Demon_Fish_Dead_Ahead
ATTENTION Gameboy Developers!
If you have made a game for the Gameboy or Gameboy color (either in #GBStudio or using other methods) and you're interested in doing a cartridge release, please reach out to me!
We currently produce cartridges for two of my Gameboy Color games. You can see some photos of what the cases and manuals look like here: https://www.mountaintowntoys.com/product/jupiters-ghost-away-mission-gbc-cartridge/
I'd like to get other indie gameboy games onto cartridges, and help distribute them to the (currently pretty small number of) independent game stores we're working with.
Shoot me a message and we can talk logistics.
Demon Fish #16 is Slimy! πΏπ£β π§
Gotta fight a slime in a classic style JRPG, right?
It's like an unwritten law or something.. β
Honorary fish status for sure π
#pixelart #gbc #gameboy #gbstudio
Help me out with a wishlist! β
π
https://store.steampowered.com/app/4297470/Demon_Fish_Dead_Ahead
Small demonstration of how to access the values of variables, user constants, and engine constants from JavaScript at compile time in #GBStudio 4.2
Chris was nice enough to write up this little example and give me permission to share it with the community!

How to access game variables, user constants, and engine constants at compile time. - mxashlynn/gb-studio-4.2-variables-and-constants-at-compile-time
Grab the digital version of Roguecraft GB right now or pre-order the boxed physical version:
Digital: https://thalamus.link/roguegb-gbc
Physical: https://thalamus.link/rgb-gbc
#roguecraft #roguelike β β #gamedev #indiedev #indiegamedev #retrogames #GameBoy #GBStudio #ScreenshotSaturday