Pues el #GIMP soporta formatos de textura de #DirectX, #DirectDraw Surface.
GIMP 2.10.10 Released https://www.gimp.org/news/2019/04/07/gimp-2-10-10-released/
Vía Wikipedia DirectDraw Surface https://en.wikipedia.org/wiki/DirectDraw_Surface
@nono2357 pretty shure it'll crap out with #DirectDraw routines as used in #PizzaConnection & #PizzaSyndicate.
@__hetz @vantablack it really depends greatly on the specific Game...
Like @fuchsiii has a lot of issues with weird games that are i.e. #32bit but use a #16bit #Installer, require legacy versions of #DirectX / #Direct3D if not #DirectDraw or have other issues.
Obviously this doesn't apply to newer mainstream titles like #Crysis where one just chooses an older version of #Proton / #DXVK and can just game fine.
Obviously #Valve ain't saints but even if I was a #Steam-absent #Developer or #Publisher I'd at least not go out of my way to cockblock people from gaming on it, when it's hardware is roughly on-par with the #Switch2 and unlike #Nintendo's shitbox it isn't a closed-off platform.
And with the expected retail price of the #SteamMachine closer to €1k than €500, it'll be kinda hard for most consumers to justify buying in and thus developers to do more than the bare essentials.
So yeah, #LinuxGaming has issues - I'm not gonna deny that - but certainly these are certainly not due to Valve, but rather:
Pues el #GIMP soporta formatos de textura de #DirectX, #DirectDraw Surface.
GIMP 2.10.10 Released https://www.gimp.org/news/2019/04/07/gimp-2-10-10-released/
Vía Wikipedia DirectDraw Surface https://en.wikipedia.org/wiki/DirectDraw_Surface
I love it when the community does what the #developers / #publishers of #software / #games won't.
Here's an example I ran into last night while figuring out why #Popcap / #EA's #Bejeweled3 claimed I didn't have enough video memory: https://github.com/cheez3d/popcap-patches
#Cheez3d for example patched the executables to remove the signature, memory and hardware acceleration checks.
A better solution ended up being to drop in the #DirectDraw DLL ddraw.dll from the #WineD3D project though:
https://fdossena.com/?p=wined3d/index.frag