@navi That is a general problem with libraries - shared or not.

@nono2357 pretty shure it'll crap out with #DirectDraw routines as used in #PizzaConnection & #PizzaSyndicate.

@__hetz @vantablack it really depends greatly on the specific Game...

Like @fuchsiii has a lot of issues with weird games that are i.e. #32bit but use a #16bit #Installer, require legacy versions of #DirectX / #Direct3D if not #DirectDraw or have other issues.

  • For the most part, #GameScope is broken so many 1990s games without much fans are constantly getting broken much to her frustration.

Obviously this doesn't apply to newer mainstream titles like #Crysis where one just chooses an older version of #Proton / #DXVK and can just game fine.

Obviously #Valve ain't saints but even if I was a #Steam-absent #Developer or #Publisher I'd at least not go out of my way to cockblock people from gaming on it, when it's hardware is roughly on-par with the #Switch2 and unlike #Nintendo's shitbox it isn't a closed-off platform.

  • It's just that sadly none of the big publishers seem to care - yet.

And with the expected retail price of the #SteamMachine closer to €1k than €500, it'll be kinda hard for most consumers to justify buying in and thus developers to do more than the bare essentials.

So yeah, #LinuxGaming has issues - I'm not gonna deny that - but certainly these are certainly not due to Valve, but rather:

Pues el #GIMP soporta formatos de textura de #DirectX, #DirectDraw Surface.

GIMP 2.10.10 Released https://www.gimp.org/news/2019/04/07/gimp-2-10-10-released/

Vía Wikipedia DirectDraw Surface https://en.wikipedia.org/wiki/DirectDraw_Surface

GIMP - GIMP 2.10.10 Released

GIMP 2.10.10 released: colors are hard!

I love it when the community does what the #developers / #publishers of #software / #games won't.
Here's an example I ran into last night while figuring out why #Popcap / #EA's #Bejeweled3 claimed I didn't have enough video memory: https://github.com/cheez3d/popcap-patches

#Cheez3d for example patched the executables to remove the signature, memory and hardware acceleration checks.

A better solution ended up being to drop in the #DirectDraw DLL ddraw.dll from the #WineD3D project though:
https://fdossena.com/?p=wined3d/index.frag

cheez3d/popcap-patches

A collection of patched executables for PopCap games along with various bits of information regarding them. Patches include, but might not be limited to fixes for 3D acceleration as well as higher ...