@nono2357 pretty shure it'll crap out with #DirectDraw routines as used in #PizzaConnection & #PizzaSyndicate.

@emilyyoung @ShadSterling nodds in agreement

From experience the most problematic are early #Windows games from 1995-2005 with like very old DirectX versions or cursed setups where the game is #32bit but the #Installer is #16bit. (i.e. #PizzaSyndicate).

  • Granted those games won't even install on #64bit - Windows machines anyway so they ain't smooth at all.

And whilst dedicated folks like @fuchsiii work on fixing these issues, we can all agree that people who play #Games that old may already have some dedicaded, legacy hardware at their disposal and wouldn't mind stuff like virtualization with passthrough to old PCI(e)-GPUs for their singleplayer games.

  • Obviously I'd prefer more #native #Linux #games but unless they want to statically compile the game with all dependencies into one AppImage that's more daunting as #ProtonGE / #DXVK support.

Still, #LinuxGaming has come a long way since the days when I had to manually shove DirectX, .net Runtime, ms-corefonts and Gecko (as Internet Explorer replacement) into Wine and manually force Windows-#Steam to launch...

@vetgaming @linuxmint Well, @fuchsiii wants to avoid using #Windows (and #Steam) by basically switching #Wine WINEENVs and underlying configs, making everythibg too youbg for #DOSBOX but too old for current day Wine (ca. 1995-2005) just work.

This is crucial, as Support of #legacy #Windows in #Hardware and #Software is drying up pretty quickly.

She does have a dedicaded machine just to reverse-engineer stuff.

Does anybody remember Pizza Syndicate?! #PizzaSyndicate #Pizza #Windows98 #PCem #Retrogaming #RetroPCGaming