@nono2357 pretty shure it'll crap out with #DirectDraw routines as used in #PizzaConnection & #PizzaSyndicate.
- Otherwise @fuchsiii would.switch to it.
@nono2357 pretty shure it'll crap out with #DirectDraw routines as used in #PizzaConnection & #PizzaSyndicate.
@emilyyoung @ShadSterling nodds in agreement
From experience the most problematic are early #Windows games from 1995-2005 with like very old DirectX versions or cursed setups where the game is #32bit but the #Installer is #16bit. (i.e. #PizzaSyndicate).
And whilst dedicated folks like @fuchsiii work on fixing these issues, we can all agree that people who play #Games that old may already have some dedicaded, legacy hardware at their disposal and wouldn't mind stuff like virtualization with passthrough to old PCI(e)-GPUs for their singleplayer games.
Still, #LinuxGaming has come a long way since the days when I had to manually shove DirectX, .net Runtime, ms-corefonts and Gecko (as Internet Explorer replacement) into Wine and manually force Windows-#Steam to launch...
@vetgaming @linuxmint Well, @fuchsiii wants to avoid using #Windows (and #Steam) by basically switching #Wine WINEENVs and underlying configs, making everythibg too youbg for #DOSBOX but too old for current day Wine (ca. 1995-2005) just work.
This is crucial, as Support of #legacy #Windows in #Hardware and #Software is drying up pretty quickly.
She does have a dedicaded machine just to reverse-engineer stuff.