@gamingonlinux doesn't change the fact that #ClientSideAnticheat is #malware that needs to be outlawed!

@__hetz @vantablack it really depends greatly on the specific Game...

Like @fuchsiii has a lot of issues with weird games that are i.e. #32bit but use a #16bit #Installer, require legacy versions of #DirectX / #Direct3D if not #DirectDraw or have other issues.

  • For the most part, #GameScope is broken so many 1990s games without much fans are constantly getting broken much to her frustration.

Obviously this doesn't apply to newer mainstream titles like #Crysis where one just chooses an older version of #Proton / #DXVK and can just game fine.

Obviously #Valve ain't saints but even if I was a #Steam-absent #Developer or #Publisher I'd at least not go out of my way to cockblock people from gaming on it, when it's hardware is roughly on-par with the #Switch2 and unlike #Nintendo's shitbox it isn't a closed-off platform.

  • It's just that sadly none of the big publishers seem to care - yet.

And with the expected retail price of the #SteamMachine closer to €1k than €500, it'll be kinda hard for most consumers to justify buying in and thus developers to do more than the bare essentials.

So yeah, #LinuxGaming has issues - I'm not gonna deny that - but certainly these are certainly not due to Valve, but rather:

@vantablack your device, your freedom.

All I can tell you is that you'd regret that, as Windows has piss-poor performance, shit battery life and won't fix the issues due to #Malware like garbage #DRM and "#ClientSideAnticheat"

  • But feel free to make that discovery yourself.

@kassander @frumble ja, weil sich das so auch gehört für'n Server!

Wer jetzt unbedingt WinShit-Zeugs zocken will trotz #Malware (#DRM & "#ClientSideAnticheat") muss halt im Zweifelsfalle eh was performantes durchreichen.

Kevin Karhan :verified: (@[email protected])

@[email protected] Ich meine, ne VM nutzen außer per Virtual Desktop auf der Arbeit ist eh schon top 0,1%. Und Hardwarebeschleunigung ist selbst da Ausnahme… - Gibt mehr Leute die ne dedizierte GraKa + iGPU haben. Braucht nur halt I/O-Redirection. - Alternativ ne gebrauchte GRID/Tesla kaufen weil die können z.T. 16 (!) Consumer-GPUs (bis hin zu ner GTX1070) gleichzeitig simulieren. Sorry, aber was brauchbareres fällt mir nicht ein. Mehrere Ex-(!)Arbeitgeber glaubten mit nicht als ich denen sagte dass mit der #vmware-Übernahme die geshafted werden, und nun haben die z.T. 1000% teurere #Lizensierung|skosten… - Folglich ist es *immer* ein Fehler sich auf proprietäre, Single-Vendor & Single-Provider *"Lösungen"* einzulassen! Schlimmer sind nur #MicroSlop, #SAP und der Voldemort der deutschen Softwareindustrie: #DATEV!

Infosec.Space

This may be considered #HotTakes by some, I consider these #based: (no ragebait inteded!)

If you have a problem with these, please kindly fuck off in silence!

This list is non-exhaustive...

In doubt | EXIT-Germany We Provide Ways Out Of Extremism

YouTube

@Lydie I hope not ib terms of tight ibtegration, but I see the problem:

  • Too tight bs…

My guess at that point will be that any performance losses due to lack of optimizations will be outweight by processing speed increases.

  • Cuz that's what happens today anyway…

We'd rather see issues with #Enshittification due to #Malware like "#ClientSideAnticheat" or #AlwaysOnlineDRM, becauce *"#Client-side #Anticheat" and #CensorBoot-intertwined #DRM is the only thing that prevents the deserved 100% win of #Linux for #Gaming!

@the_cjuty people.who accept such #malware aka. "#ClientSideAnticheat" / "#KernelLevelAnticheat" are a lost cause and.I'm not gonna waste my energy on them.

  • You can't reason with idiots!

@lappenjammer also die bisherigen #Deponia-Titel funzen.

@emilyyoung @ShadSterling nodds in agreement

From experience the most problematic are early #Windows games from 1995-2005 with like very old DirectX versions or cursed setups where the game is #32bit but the #Installer is #16bit. (i.e. #PizzaSyndicate).

  • Granted those games won't even install on #64bit - Windows machines anyway so they ain't smooth at all.

And whilst dedicated folks like @fuchsiii work on fixing these issues, we can all agree that people who play #Games that old may already have some dedicaded, legacy hardware at their disposal and wouldn't mind stuff like virtualization with passthrough to old PCI(e)-GPUs for their singleplayer games.

  • Obviously I'd prefer more #native #Linux #games but unless they want to statically compile the game with all dependencies into one AppImage that's more daunting as #ProtonGE / #DXVK support.

Still, #LinuxGaming has come a long way since the days when I had to manually shove DirectX, .net Runtime, ms-corefonts and Gecko (as Internet Explorer replacement) into Wine and manually force Windows-#Steam to launch...