i open it, and every gamepad input is 2s delayed, look up online, seemly unrelated someone else is having "gamepad not found" issues and solves it by removing the game's vendored libSDL2
i do the same, so the game falls back to using my system's version of it, then, lo-and-behold, the delay issues go away
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honestly, there is just no good solution for proprietary games, or software as a whole
if the game relies on system libraries, it may break as distros update their libraries to new major version
but if it statically linked libSDL2, or does like this and vendors it (shipping the .so, or as a flatpak, or appimage, doesn't matter), then broken behaviour is forever broken behaviour


