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31 Posts
Average geek from Bordeaux, France.
Developer by day, artist wannabe by night.

Contemplating...

My first actual picture with
#blender. Been toying with it for years but never did any complete picture / project with it.
This is the first rendering of a series i'd like to do.

#3dart #b3d #blender3d #pixelart #cyberpunk #gamedev #lowpoly

Hey fellow gamedevs on the Fediverse! I'm working on a Level Design plugin for #Godot4 (release soon), that I made the env from my last post with. It features libraries, so I could quickly access all the different assets in an organized manner without getting lost in the FileSystem.

#LevelDesign #IndieDev

kept working my 3D "#pixelart" rendering effect. Started in summer 2019 on unity and ported it on #godot as a learning exercice. Now quite better than the #unity version, with pixel perfect camera, color palettes and non jitterry dithering. #gamedev #devlog
kept learning #godot , ported an old i made in unity with quite the improvement (compute shader for the heavy lut computatio and lospec browsing) #gamedev #devlog
Starting to learn #godot for my next project (canceled the previous one because i decided to get a job rather than burn down my savings and had to scale down my ambitions, which I will obviously fail to do). Never made a character controller that made use of root motion so i tried with godot and ended with a bunch of zombies to test an irregular walkcycle #gamedev #indiedev #devlog
Called my last attempt at making #chiptune "Tu fais encore que de la gameboy toute la journée !" . #cubase
Kept exploring with #AI , did not turned horribly wrong this time even if it keeps stopping after a few exercices and telling me to go to bed...
Was toying with the idea of making a game taking the form of a regular chat app where you would investigate some story by chatting with different characters, simulated by a GPT model. Today's test quickly took a dark turn. #ai #gamedev
Turning on Direct X XII on #unity was a bad idea. Now I have to make an abstract art app.
Not #gamedev but I used something I learnt in gamedev to do blazing fast color based research, a look up texture. Basically a raw 3Dtexture where every pixels is an uint16 that store an index to the thread db. For any color , get the closest thread reference. Pretty fun side project to generate a cross-stitching pattern for a christmas gift. Not into cross-stitching at all but it's so close to #pixelart I have tons of ideas x)