I just published a post mortem article about the interactive mapping i made for the Penpot Fest 2025
https://surreal.asturnazari.com/2025/12/01/penpots-whac-a-mappole-a-floss-interactive-mapping/
I'm an artist mainly focused on free software. Studied photography and cinema lighting direction, then fell in love with Blender and Floss since 2.49a. I worked in project
I worked in projection mappings along with many 3d generalist stuff.
Love pointclouds, photogrammetry, fractals and geometry nodes.
I'm also a creative developer and collaborate with Arsgames.net in many projects. You can play Gameartopia in Steam
Nowadays i'm developing a sound art experience with Godot: Audiogamesxr.com
| web | https://surreal.asturnazari.com |
| miniature models | https://pixelfed.de/surreal |
| social | @carlosPadial |
you can read an interview about it in The Penpot Brief:
https://www.linkedin.com/pulse/you-keep-control-tools-project-penpotdesign-uvpvf/
I just published a post mortem article about the interactive mapping i made for the Penpot Fest 2025
https://surreal.asturnazari.com/2025/12/01/penpots-whac-a-mappole-a-floss-interactive-mapping/
Una trobada d’experimentació audiovisual amb videomapping interactiu, eines de producció musical en viu i ficció tecnològica, creada amb tecnologies i llenguatges de codi obert per explorar la sobirania tecnològica i la creativitat col·lectiva. Dissabte 22 de novembre de 2025 Apertura 18:00h Activitats 18:30h–22:00 h Seu de Telenoika C/ Magalhães, 54 · 08004 Barcelona (Metro Poble-sec) […]
This weekend I'll be giving a #Godotengine workshop in #Telenoika Barcelona
https://telenoika.net/taller/introduccio-a-godot/
Join us to learn how to develop interactive apps and installations!
Horaris: Dissabte 22 de novembre de 11h a 14:30h Diumenge 23 de novembre de 11h a 14h i de 15h a 18:00h Idioma del taller: castellà o anglès segons la preferència dels estudiants Preu: 60 € LLoc: Seu de Telenoika, Carrer de Magalhaes 54 baixos, 08004 Poblesec, Barcelona ——– Taller de introducción a Godot ¿Quieres […]
This saturday we'll be in Madrid at the #DescubreXR eventos, showing the new #Audiogames prototype, this time done in #GodotEngine.
Come to try it!
Este sábado estaremos en el evento #DescubreXR en Madrid, mostrando el Nuevo prototipo de #AudiogamesXR, esta vez hecho en #GodotEngine.
Ven a probarlo!
It needs:
- Support for Windows, at the very very least.
- To be moved to a #GDExtension, which unfortunately is blocked by a bug in godot-cpp
It would be great to have:
- Support for Steam Audio's more advanced environment modeling.
Unfortunately #GodotEngine's audio spatialization is designed for non-VR games (it's too simplistic for VR).
Valve created a zero-price (but closed-source binary blob) Steam Audio library which I presume underpins the fantastic audio in Half-Life Alyx. Vespergamedev created a Steam Audio module for #godot that is a great starting point, but sadly they are unable to continue work on it.
This toot is my plea to the fediverse for someone to continue this project!