Unfortunately #GodotEngine's audio spatialization is designed for non-VR games (it's too simplistic for VR).

Valve created a zero-price (but closed-source binary blob) Steam Audio library which I presume underpins the fantastic audio in Half-Life Alyx. Vespergamedev created a Steam Audio module for #godot that is a great starting point, but sadly they are unable to continue work on it.

This toot is my plea to the fediverse for someone to continue this project!

https://github.com/vespergamedev/godot_steamaudio

GitHub - vespergamedev/godot_steamaudio: Steam Audio Integration for the Godot Engine

Steam Audio Integration for the Godot Engine. Contribute to vespergamedev/godot_steamaudio development by creating an account on GitHub.

GitHub

It needs:

- Support for Windows, at the very very least.
- To be moved to a #GDExtension, which unfortunately is blocked by a bug in godot-cpp

It would be great to have:
- Support for Steam Audio's more advanced environment modeling.