🧡 1/x

A thread about my game dev years (late 1980s - late 1990s)…

Our small Dutch dev team's name was initially Soft Eyes. An Amiga shooter titled Venom Wing was our first internationally distributed game, published by the British Thalamus in 1990. I made part of the graphics.

Downloads and more: https://linksta.cc/@seven βž” Team Hoi

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🧡 Game dev years, 2/x

The box cover artwork for our Venom Wing Amiga game was painted by the late, great Oliver Frey. As a youngster, I was so proud to see the ad in one of my favorite game magazines at the time: Zzap 64. 🀩

Downloads + more: https://linksta.cc/@seven βž” Team Hoi

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🧡 Game dev years, 3/x

Our composer Ramon Braumuller's four-channel title track for the Venom Wing Amiga game, published by Thalamus in 1990. The repeating track was made in our own SIDmon Amiga music editor.

Downloads + more: https://linksta.cc/@seven βž” Team Hoi

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🧡 Game dev years, 4/x

Following Venom Wing in 1990, our next major project was an Amiga platform game called Hoi. I penned down preliminary ideas and sketches in a ruled notebook.

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🧡 Game dev years, 5/x

My 320 x 256 pixels intro picture for our 1992 Hoi platform game.

I initially made this in the Amiga's "Half-Brite" 64 colors mode, but the intro's 7-channel music took so much processing power that the image needed to be reduced to 16 colors, hence the harsh sky shades. πŸ₯²

Downloads + more: https://linksta.cc/@seven βž” Team Hoi

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🧡 Game dev years, 6/x

Our composer Ramon Braumuller's 7-channel intro track for the 1992 Hoi Amiga game, made in our own Digital Mugician Amiga music editor.

The Amiga only had 4-channel audio via a custom chip, the other 3 channels were added via CPU power.

Downloads + more: https://linksta.cc/@seven βž” Team Hoi

#TeamHoi #chiptune #music #ElectronicMusic #GameDev #gaming #games #game #gamer #RetroGaming #RetroComputing #RetroGames #VintageComputing #retro #history #commodore #amiga #IT #tech

🧡 Game dev years, 7/x

A scene from level 2 of our 1992 Hoi platform game.

The crane's chain featured a real-time deformation effect.

Downloads + more: https://linksta.cc/@seven βž” Team Hoi

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🧡 Game dev years, 8/x

A review of our 1992 Amiga platform game Hoi in the British The One magazine.

The US publisher of Hoi ripped us off, but reading a review with a 90% score in one of my favorite game magazines was cathartic.

Downloads + more: https://linksta.cc/@seven βž” Team Hoi

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🧡 Game dev years, 9/x

Our 1992 Amiga platform game Hoi ranked at number 2 in the charts of the British Amiga Mania magazine, above Rainbow Islands (Bubble Bobble 2) and Rick Dangerous.

Downloads + more: https://linksta.cc/@seven βž” Team Hoi

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@metin Iβ€˜m enjoying your posts about your Amiga game. So many interesting bits and pieces. But did you ever reveal where the name β€žHoiβ€œ comes from? It’s a constant mystery for me :-)

@compfu Thanks! Haha, yeah, I'll explain the Hoi title… 😁

First of all, "Hoi" means "Hi" in Dutch. Back in the 1980s and 1990s I used to have a cat named Mickey. When he entered my room, I always greeted him by saying "Hoi Mickey!"

As time went by, "Mickey" was left out, and the cat's name simply became "Hoi." πŸ™‚

When I had drawn the cute green critter and showed it to our coder, he and I simultaneously said "Hoi!" And so the game title was born. πŸ˜†

#TeamHoi #GameDev #games #RetroGaming #amiga

@metin ha ha, great! πŸ‘