December 6, 2023 - Day 340 - NewPlay Review
Total NewPlays: 359
Game: 3000th Duel
Platform: Steam
Release Date: Dec 13, 2019
Installation Date: Jan 17, 2022
Unplayed: 688d (1y10m19d)
Playtime: 22m
3000th Duel is a 2.5D sideways scrolling Soulsvania platformer. Controllers on, let's go.
As the unnamed masked character, you find yourself resurrected, with a voiceover telling them you need to fight to find out who you are.
Armoured, and armed with a claymore, you set out to kill everything in sight. Of course.
I found myself getting a little frustrated with 3000th Duel very early. Early on, the game told me to use dash (RT) during fights, and I started using it and getting my ass kicked, because it was a little premature.
Then mid-fight, I was suddenly weaponless. Then dead.
The RT is the dash trigger. RB (the bumper trigger) puts your weapon away, and I'd clipped RB with my finger.
Weirdly, LT is the map button, which found me frequently staring at a map, mid-fight.
Visually, it's OK, with more than a hint of Hollow Knight (which pre-dates 3000th Duel by a couple of years).
However, it does have an inventory & stats system which I don't recall seeing in another Soulsvania (but ADHD Swiss cheese memory, so... could be wrong...)
Overall though, it's another Soulsvania in a year where I've played several very good ones, and in learning to appreciate this particular game style, it means that my expectations have become somewhat higher.
As such, 3000th Duel is a passable Soulsvania, but not one I'm likely to return to in a hurry; it's:
3: OK
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