There's a bug in #SFML 2.5.1, wherein music doesn't loop properly after it's been paused/seeked. I only discovered it after shipping the demo, and two playtesters have already encountered it. I'm gonna have to compile 2.6.2 myself to fix it. So that's gonna be fun lol

This only affects the Linux version; the Windows version ships with DLLs for SFML 2.6.2.

#GameDev #EnigmaHeart

All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: https://nerudaj.itch.io/mansion-malevolence

The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.

The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: https://github.com/nerudaj/MansionMalevolence

https://youtu.be/f1jT3A2XqXU

#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp

Mansion Malevolence by Jakub Neruda

Reimagination of classic Resident Evil as a solitaire card game.

itch.io

Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:

https://github.com/Hapaxia/CheeseMap/wiki/Tutorials

Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.

Here is a video of it in action during tests: https://www.youtube.com/watch?v=de0OGuVQkGk

#cheesemap #sfml

I know there've been a few other devs whose games were made with #SFML that successfully ported to the Switch. So I know it's doable, especially since I'm still using SFML 2. Maybe I should start looking into that. And consider putting "possible portability to Nintendo Switch" in my pitch as a selling point

Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.

#ChristmasHorse #gamedev #CPP #SFML

Christmas Horse C++/SFML gamedev - Rachel's weekend project stream

YouTube

Một dự án thú vị: mô phỏng va chạm hạt bằng SFML được tác giả chia sẻ lại. Dự án mã nguồn mở này từng được tạo một thời gian trước và vẫn rất vui!

#ParticleSimulator #SFML #OpenSource #Programming #PhysicsSimulation #MôPhỏngHạt #MãNguồnMở #LậpTrình #VậtLý

https://www.reddit.com/r/opensource/comments/1p9k3s6/particle_collision_simulator_in_sfml/

Begun creating a new PSG (Provided Symbol Group) for Grambol (https://github.com/Hapaxia/Grambol/wiki):

Flags!

Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!

The image is a screenshot of what I have so far (challenge: can you name them all?!)

#grambol #sfml #cpp #flags

First post since joining. Currently messing around with SDL3 and SFML to see which one I want to use. Looks like SDL, at the moment, as it gives me a bit more control over what I want to achieve.
#SDL3 #SFML

Updated Grambol to include some more Provided Symbol Groups, including: BasicGradient, CardSuit and Icon.

BasicGradient is identical to Basic group with added gradient.

CardSuit provides symbols for the suits of standard playing cards: heart, diamond, spade and club.

Icon provides some customisable symbols that are commonly used as icons: home, (location) pin, upload/download, cog, clock and Bluetooth logo.

Images shows examples of some the newly added symbols.

#grambol #sfml #c++