@markojahnke

Ja schade das es bei dir auch keine gute und zuverlässige Vorhersage bietet. Auch liegt solcast bei immer relativ gut.
Ich habe das SFML AddOn deshalb vor 2 Wochen gelöscht.

#homeassistant #LLM #sfml #Solcast

@zahnfee Du hattest recht.

Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.

#Solcast ist tatsächlich um Welten besser.

Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.

SFML 3.1 has just been released! 🥳🎉

It's a minor release, but brings major new features!

- Revamped text rendering with complex text layouts
- Supporting TLS, HTTPS, SFTP, and IPv6
- Better Unicode support
- Many Android and iOS improvements

https://github.com/SFML/SFML/releases/tag/3.1.0

#sfml #release

Release SFML 3.1.0 · SFML/SFML

SFML 3.1 is finally out! 🥳 While "only" a minor version, it brings major updates feature wise. The highlights are: Complete revamped text rendering engine using the power of HarfBuzz, cpp-unicodel...

GitHub
You Should Try A Framework That Doesn't Hold Your Hand

There's a bug in #SFML 2.5.1, wherein music doesn't loop properly after it's been paused/seeked. I only discovered it after shipping the demo, and two playtesters have already encountered it. I'm gonna have to compile 2.6.2 myself to fix it. So that's gonna be fun lol

This only affects the Linux version; the Windows version ships with DLLs for SFML 2.6.2.

#GameDev #EnigmaHeart

All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: https://nerudaj.itch.io/mansion-malevolence

The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.

The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: https://github.com/nerudaj/MansionMalevolence

https://youtu.be/f1jT3A2XqXU

#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp

Mansion Malevolence by Jakub Neruda

Reimagination of classic Resident Evil as a solitaire card game.

itch.io

Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:

https://github.com/Hapaxia/CheeseMap/wiki/Tutorials

Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.

Here is a video of it in action during tests: https://www.youtube.com/watch?v=de0OGuVQkGk

#cheesemap #sfml

I know there've been a few other devs whose games were made with #SFML that successfully ported to the Switch. So I know it's doable, especially since I'm still using SFML 2. Maybe I should start looking into that. And consider putting "possible portability to Nintendo Switch" in my pitch as a selling point

Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.

#ChristmasHorse #gamedev #CPP #SFML

Christmas Horse C++/SFML gamedev - Rachel's weekend project stream

YouTube