SFML 3.1 has just been released! 🥳🎉
It's a minor release, but brings major new features!
- Revamped text rendering with complex text layouts
- Supporting TLS, HTTPS, SFTP, and IPv6
- Better Unicode support
- Many Android and iOS improvements
Ja schade das es bei dir auch keine gute und zuverlässige Vorhersage bietet. Auch liegt solcast bei immer relativ gut.
Ich habe das SFML AddOn deshalb vor 2 Wochen gelöscht.
@zahnfee Du hattest recht.
Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.
#Solcast ist tatsächlich um Welten besser.
Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.
SFML 3.1 has just been released! 🥳🎉
It's a minor release, but brings major new features!
- Revamped text rendering with complex text layouts
- Supporting TLS, HTTPS, SFTP, and IPv6
- Better Unicode support
- Many Android and iOS improvements
Try a minimalist framework for once
https://hakkerblog.pages.dev/blog/you-should-try-a-tool-that-doesnt-hold-your-hand/
There's a bug in #SFML 2.5.1, wherein music doesn't loop properly after it's been paused/seeked. I only discovered it after shipping the demo, and two playtesters have already encountered it. I'm gonna have to compile 2.6.2 myself to fix it. So that's gonna be fun lol
This only affects the Linux version; the Windows version ships with DLLs for SFML 2.6.2.
All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: https://nerudaj.itch.io/mansion-malevolence
The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.
The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: https://github.com/nerudaj/MansionMalevolence
#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp
Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:
https://github.com/Hapaxia/CheeseMap/wiki/Tutorials
Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.
Here is a video of it in action during tests: https://www.youtube.com/watch?v=de0OGuVQkGk
Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.
Christmas Horse gamedev stream:
https://www.youtube.com/watch?v=v-PhiNiZ_mI