New village in progress: Valgarth

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Playtesters: Enigma Heart v0.1.68 has been pushed to Steam. Everything should work ok but let me know if there are any problems :)

Changelog: https://www.hadrosaurus.net/enigma_heart/CHANGELOG.txt

If you opted for the standalone version, that will be updated in a few minutes, at the existing Google Drive URLs that you were initially given.

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Playtesters: v0.1.68 of Enigma Heart is now done, and will likely be uploaded tonight (tomorrow morning at the latest).

Changelog here:

https://www.hadrosaurus.net/enigma_heart/CHANGELOG.txt

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I really like using images to store simple game data. They're easy to edit quickly, and easy to parse. The first of these is all the named regions of the game world. Each color is paired with a string.

The second is all the encounter zones. Red: 0, green: 1, blue: 2, orange: 3, yellow: 4

The third one tells the game which overworld music to use. (Yeah, the final island has its own overworld music, and it rules)

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Gonna playtest it all the way through later (probably tomorrow), but barring any bugs, I'm calling it a wrap on v0.1.68. Probably gonna upload it tomorrow or Tuesday.

I'm so tired lol

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And speaking of maps, I've extended the dungeon map system to support any map set by name, not just boss temples.

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Got the minimaps remade for the new world map.

There's something about a square world map. It's satisfying. It's very JRPG

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Alert: Dog the Cow has a new friend

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