Today is going to be spent authoring collision on the original Shinobi maps using the excellent Tiled from @bjorn .

I might have a pop and completing some of the weird maps left in the ROM too.

#retrogameDev #commanderX16 #c #development #8bit

Dev Update 2 on my Shinobi: Commander X16 rewrite.

I've moved to arcade fidelity graphics, which look absolutely awsome on the Commander X16!

https://www.youtube.com/watch?v=TntV3rE6Dg4

#RetroGameDev #GameDev #DevLog #Homebrew #IndieGame #C #CommanderX16 #X16 #VERA #Shinobi #SEGA #Arcade #ReverseEngineering #MAME #RetroComputing #8bit

Shinobi: Commander X16 (Dev Update 2)

YouTube

Think I'm just about ready to start using this now. Will also throw it up on Codeberg at some point. Properly documented of course.

Minified, this whole engine is a single 17KB Javascript file, and approx 2KB of that is the MIT license text. 😁

The font adds an extra 8.8KB but isn't technically needed, and again that includes the MIT text.

I do plan on adding more to it yet mind. Eventually.

https://development.qweb.co.uk/qjerg-demo/

#Javascript #retro #gameDev #retroDev #retroGameDev #pixels

Javascript Game Engine Demo

AlleyQuest: An Interview With the Developer Bringing a 1983 Classic Back to Life "On staying faithful to a classic, tackling level design, and the power of Phaser Editor." https://phaser.io/news/2026/04/alleyquest-how-one-developer-is-bringing-a-1983-classic-back-to-life

#RetroGameDev

AlleyQuest: An Interview With the Developer Bringing a 1983 Classic Back to Life

After a detour through a top‑down prototype, a single tip from a fellow retro‑dev sparked a new direction

https://www.youtube.com/watch?v=fWALZHOpN0I

#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal

The Isometric View Is Dead; Long Live the Isometric View - Back to the Pascal Ep. 9

YouTube
Recibimos el premio Mención a juego más votado por el publico en la #RetroGameDev 2026 en la primera #VCFlatam en Bahia Blanca, Argentina. Con @chiptecno y @astromina.exe y @hypr0 que no esta en la foto.

Tessarium is a tile-first retro #pixelart level editor, built for the #Nintendo #Gameboy / GBColor #development and smoother GB Studio workflows by Joel J Games

https://joelj.itch.io/tessarium

#retrogaming #retrogamedev

Tessarium – A tile editor for pixel worlds by Joel J Games

A tool for creating and managing pixel art levels for your Game Boy projects

itch.io
Calling all ZX Spectrum coders, Z80 jugglers and ZX81 wranglers: A new version of my speccydev dev container has been released, with the inclusion of John Elliott's TAPTOOLS. Get it at github.com/mcphail/spec... #RetroComputing #RetroGameDev

GitHub - mcphail/speccydev: De...
Someone has just released a C++ Nintendo 64 game engine called Pyrite64! It looks super impressive!!!

#gamedev #indiedev #n64 #retrogamedev
Pyrite64 - N64 Engine & Editor [Release]

YouTube
My submission for the BASIC 10Liner competition is in. Can you do better? There's still lots of time to enter. I'm hoping to beat my previous result of "nearly last place". bunsen.itch.io/dec-man-sinc... #RetroComputing #RetroGameDev #ZXSpectrum

DEC-Man (Sinclair ZX Spectrum)...
DEC-Man (Sinclair ZX Spectrum) by mcphail by BASIC 10Liner

[BASIC 10Liner 2026] [PUR-80]

itch.io