Tessarium is a tile-first retro #pixelart level editor, built for the #Nintendo #Gameboy / GBColor #development and smoother GB Studio workflows by Joel J Games

https://joelj.itch.io/tessarium

#retrogaming #retrogamedev

Tessarium – A tile editor for pixel worlds by Joel J Games

A tool for creating and managing pixel art levels for your Game Boy projects

itch.io
Calling all ZX Spectrum coders, Z80 jugglers and ZX81 wranglers: A new version of my speccydev dev container has been released, with the inclusion of John Elliott's TAPTOOLS. Get it at github.com/mcphail/spec... #RetroComputing #RetroGameDev

GitHub - mcphail/speccydev: De...
Someone has just released a C++ Nintendo 64 game engine called Pyrite64! It looks super impressive!!!

#gamedev #indiedev #n64 #retrogamedev
Pyrite64 - N64 Engine & Editor [Release]

YouTube
My submission for the BASIC 10Liner competition is in. Can you do better? There's still lots of time to enter. I'm hoping to beat my previous result of "nearly last place". bunsen.itch.io/dec-man-sinc... #RetroComputing #RetroGameDev #ZXSpectrum

DEC-Man (Sinclair ZX Spectrum)...
DEC-Man (Sinclair ZX Spectrum) by mcphail by BASIC 10Liner

[BASIC 10Liner 2026] [PUR-80]

itch.io
My work-in-progress pacman clone for the BASIC 10Liner competition now has a more aggressive ghost and terror-inducing sound. I'm pretty happy with this, considering the code is limited to 10 lines of 80 characters and BASIC on the ZX Spectrum is pretty verbose. #RetroComputing #RetroGameDev
Working on an entry for this year's BASIC 10Liner competition in the strictest PUR-80 category: 10 lines of maximum 80 characters. www.homeputerium.de #RetroComputing #RetroGameDev #ZXSpectrum

Finally dug into Mode X. It can do some neat tricks 13h can't, but it's got some challenges as well... so I had to dust off my very rusty assembly skills

https://www.youtube.com/watch?v=Cc0xtavXOUE

#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal

Mode X Exploration & Assembly Optimization - Back to the Pascal Ep. 8

YouTube
Hotfix release of my devcontainer for ZX Spectrum development, with the latest version of Boriel BASIC to restore builds for the Spectrum Next. github.com/mcphail/spec... #RetroGameDev #RetroComputing

GitHub - mcphail/speccydev: De...
GitHub - mcphail/speccydev: Devcontainer for building programs for the ZX Spectrum and related 8-bit devices including ZX81 and Spectrum Next.

Devcontainer for building programs for the ZX Spectrum and related 8-bit devices including ZX81 and Spectrum Next. - mcphail/speccydev

GitHub

RE: https://wafrn.jcm.re/fediverse/post/ab879ff9-21dc-4726-964d-4f0a73e5e00e

This is exactly what #retrogamedev would need, but with a selection of #retrocomputer s !

Would have to figure out how to automate cassette loading, tough 😅

A lot of #rpufos participants have inaccuracies with emulator development.

#retrocomputing

ZX Spectrum coders - a new version of my Speccydev devcontainer has been released, featuring the latest versions of Boriel BASIC and sjasmplus amongst many other goodies! Get it at github.com/mcphail/spec... . #RetroComputing #RetroGameDev

RE: https://bsky.app/profile/did:plc:5tryd6bsdztrglek3jnpbz7e/post/3mcqdnch5tc27


GitHub - mcphail/speccydev: De...