This weeks work on Shinobi for the CommanderX16!

The music is awesome on the CX16, using the same sound chip helps a lot. A few details like jumping over the barriers correctly took a lot of time.

Next up: saving VRAM.

https://youtu.be/IZ9umU24ocU

#CommanderX16 #Shinobi #RetroGaming #GameDev #PixelArt #Sega #retro #8bit

Shinobi: Commander X16 (Dev Update 3)

YouTube

Today is going to be spent authoring collision on the original Shinobi maps using the excellent Tiled from @bjorn .

I might have a pop and completing some of the weird maps left in the ROM too.

#retrogameDev #commanderX16 #c #development #8bit

Dev Update 2 on my Shinobi: Commander X16 rewrite.

I've moved to arcade fidelity graphics, which look absolutely awsome on the Commander X16!

https://www.youtube.com/watch?v=TntV3rE6Dg4

#RetroGameDev #GameDev #DevLog #Homebrew #IndieGame #C #CommanderX16 #X16 #VERA #Shinobi #SEGA #Arcade #ReverseEngineering #MAME #RetroComputing #8bit

Shinobi: Commander X16 (Dev Update 2)

YouTube

I've been experimenting with C using llvm-mos for the Commander X16 over the last week, and have managed to get a pretty good sprite system up and running using Shinobi sprites ripped from the arcade ROM.

Joe is made up of two sets of sprites, top and bottom.

I don't know if this will turn into something yet, but it's pretty cool to see an 8-bit system do stuff like this.

#8bit #retrogaming #c #commanderx16 #gamedev

Well, its a start. Literally. This is the first tutorial room for my 8bit side-project. #CommanderX16 #ScreenshotSaturday
My little 8bit side-project has reached an important milestone. Its an Ultima-V-like RPG-engine, in case I haven't mentioned that yet.
It is still far from being complete (maybe at 30%). But I have reached a point where I feel the need to start making an actual game with this. Hopefully the game design process will also inform and guide the remaining development of the engine.
#CommanderX16