The GBA has fixed sprite sizes, essentially combinations of 8, 16, 32, and 64 for width and height. In order to have sprites free of these constraints, you can make "meta sprites" out of multiple sprites. This brings other challenges, like proper horizontal flipping 😅

#gamedev #retrodev #pixelart

Still not really a game, but I think Dundeck is far enough along for people to play with it #RetroGaming #IndieDev #RetroDev

https://tonsomo.itch.io/dundeck-sinclair-spectrum

Dundeck: Sinclair Spectrum by Tonsomo Entertainment

A card based roguelike for the Sinclair Spectrum

itch.io

More progression, combat is working, just needs balancing and tidying up. Next step is working out how the game continues after you die

https://youtu.be/D3_4HIjh3Ck

#IndieDev
#RetroDev

In Development: Dundeck for the Sinclair Spectrum

YouTube

Very early days, but a bunch of the mechanics are done and some very simple graphics added. Still need to code battles and the collecting progression system that makes it a roguelike.

https://youtu.be/MxhjhVLbnDw
#RetroDev #IndieDev

Preview: DunDeck for the Sinclair Spectrum

YouTube
Resurrecting the 2007 Wizball remake (Retrospec) reddit.com/r/c64/commen... #retrodev #retrogaming #retrocomputing
Pac-Man homebrew tech demo with Zero Tolerance-style multiplayer for #SEGAGenesis / #MegaDrive by BlodTor github.com/blodtor/spac... #retrodev #retrogaming #SGDK 1/2

Zero Tolerance и мой Pac-Man. ...